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Searched refs:clipsectcnt (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp716 *clipsectcnt = clipsectnum = 0; in clipsprite_initindex()
1123 int clipsectcnt = 0; in clipmove() local
1140 if (clipsectcnt>=clipsectnum) in clipmove()
1170 int const dasect = clipsectorlist[clipsectcnt++]; in clipmove()
1688 int32_t clipsectcnt = 0; in pushmove() local
1803 clipsectcnt++; in pushmove()
1804 } while (clipsectcnt < clipsectnum); in pushmove()
1827 int32_t clipsectcnt = 0; in getzrange() local
1886 if (clipsectcnt>=clipsectnum) in getzrange()
2057 clipsectcnt++; in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C5031 clipsectcnt = 0; clipsectnum = 1; in clipmove()
5034 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
5220 } while (clipsectcnt < clipsectnum); in clipmove()
5369 short startwall, endwall, clipsectcnt; in pushmove() local
5384 clipsectcnt = 0; clipsectnum = 1; in pushmove()
5486 clipsectcnt++; in pushmove()
5487 } while (clipsectcnt < clipsectnum); in pushmove()
6195 clipsectcnt = 0; clipsectnum = 1; in getzrange()
6199 sec = &sector[clipsectorlist[clipsectcnt]]; in getzrange()
6245 clipsectcnt++; in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C5071 clipsectcnt = 0; clipsectnum = 1; in clipmove()
5074 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
5260 } while (clipsectcnt < clipsectnum); in clipmove()
5409 short startwall, endwall, clipsectcnt; in pushmove() local
5424 clipsectcnt = 0; clipsectnum = 1; in pushmove()
5526 clipsectcnt++; in pushmove()
5527 } while (clipsectcnt < clipsectnum); in pushmove()
6235 clipsectcnt = 0; clipsectnum = 1; in getzrange()
6239 sec = &sector[clipsectorlist[clipsectcnt]]; in getzrange()
6285 clipsectcnt++; in getzrange()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8852 clipsectcnt = 0; clipsectnum = 1; in clipmove()
8855 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
9041 } while (clipsectcnt < clipsectnum); in clipmove()
9144 short startwall, endwall, clipsectcnt; in pushmove() local
9159 clipsectcnt = 0; clipsectnum = 1; in pushmove()
9261 clipsectcnt++; in pushmove()
9262 } while (clipsectcnt < clipsectnum); in pushmove()
9419 clipsectcnt = 0; clipsectnum = 1; in getzrange()
9423 sec = &sector[clipsectorlist[clipsectcnt]]; in getzrange()
9469 clipsectcnt++; in getzrange()
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