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Searched refs:clipsectnum (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp623 if (clipsectnum < MAXCLIPSECTORS) in addclipsect()
716 *clipsectcnt = clipsectnum = 0; in clipsprite_initindex()
751 if (clipsectnum==0) in clipsprite_initindex()
1128 clipsectnum = 1; in clipmove()
1140 if (clipsectcnt>=clipsectnum) in clipmove()
1527 clipsectnum = origclipsectnum; in clipmove()
1697 clipsectnum = 1; in pushmove()
1865 clipsectnum = 1; in getzrange()
1886 if (clipsectcnt>=clipsectnum) in getzrange()
2222 if (clipsectnum==0) in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C204 static short clipsectorlist[MAXCLIPNUM], clipsectnum; variable
5031 clipsectcnt = 0; clipsectnum = 1; in clipmove()
5093 for(i=clipsectnum-1;i>=0;i--) in clipmove()
5220 } while (clipsectcnt < clipsectnum); in clipmove()
5270 for(j=0;j<clipsectnum;j++) in clipmove()
5384 clipsectcnt = 0; clipsectnum = 1; in pushmove()
5480 for(j=clipsectnum-1;j>=0;j--) in pushmove()
5487 } while (clipsectcnt < clipsectnum); in pushmove()
6195 clipsectcnt = 0; clipsectnum = 1; in getzrange()
6246 } while (clipsectcnt < clipsectnum); in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C203 static short clipsectorlist[MAXCLIPNUM], clipsectnum; variable
5071 clipsectcnt = 0; clipsectnum = 1; in clipmove()
5133 for(i=clipsectnum-1;i>=0;i--) in clipmove()
5260 } while (clipsectcnt < clipsectnum); in clipmove()
5310 for(j=0;j<clipsectnum;j++) in clipmove()
5424 clipsectcnt = 0; clipsectnum = 1; in pushmove()
5520 for(j=clipsectnum-1;j>=0;j--) in pushmove()
5527 } while (clipsectcnt < clipsectnum); in pushmove()
6235 clipsectcnt = 0; clipsectnum = 1; in getzrange()
6286 } while (clipsectcnt < clipsectnum); in getzrange()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c513 static short clipsectorlist[MAXCLIPNUM], clipsectnum; variable
8852 clipsectcnt = 0; clipsectnum = 1; in clipmove()
8914 for(i=clipsectnum-1;i>=0;i--) in clipmove()
9041 } while (clipsectcnt < clipsectnum); in clipmove()
9091 for(j=0;j<clipsectnum;j++) in clipmove()
9159 clipsectcnt = 0; clipsectnum = 1; in pushmove()
9255 for(j=clipsectnum-1;j>=0;j--) in pushmove()
9262 } while (clipsectcnt < clipsectnum); in pushmove()
9419 clipsectcnt = 0; clipsectnum = 1; in getzrange()
9470 } while (clipsectcnt < clipsectnum); in getzrange()
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