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Searched refs:clipsectorlist (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp19 int16_t clipsectorlist[MAXCLIPSECTORS]; variable
626 clipsectorlist[clipsectnum++] = sectnum; in addclipsect()
1126 clipsectorlist[0] = *sectnum; in clipmove()
1150 Bmemcpy(origclipsectorlist, clipsectorlist, clipsectnum*sizeof(clipsectorlist[0])); in clipmove()
1528 Bmemcpy(clipsectorlist, origclipsectorlist, clipsectnum*sizeof(clipsectorlist[0])); in clipmove()
1624 *sectnum = clipsectorlist[j]; in clipmove()
1696 clipsectorlist[0] = *sectnum; in pushmove()
1864 clipsectorlist[0] = sectnum; in getzrange()
1904 int const k = clipsectorlist[i]; in getzrange()
2287 std::copy(clipsectorlist, clipsectorlist + clipsectnum, layerclipsectorlist); in getzrange()
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H A Dengine.cpp11685 clipsectorlist[0] = sectnums; danum = 1; in cansee_19950829()
11688 dasectnum = clipsectorlist[dacnt]; sec = &sector[dasectnum]; in cansee_19950829()
11704 if (clipsectorlist[i] == nextsector) break; in cansee_19950829()
11705 if (i < 0) clipsectorlist[danum++] = nextsector; in cansee_19950829()
11709 if (clipsectorlist[dacnt] == sectnume) in cansee_19950829()
11748 clipsectorlist[0] = sect1; danum = 1; in cansee()
11752 const int32_t dasectnum = clipsectorlist[dacnt]; in cansee()
11875 clipsectorlist[danum++] = nexts; in cansee()
11918 clipsectorlist[0] = sectnum; in neartag()
11923 const int32_t dasector = clipsectorlist[tempshortcnt]; in neartag()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dclip.h74 extern int16_t clipsectorlist[MAXCLIPSECTORS];
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4447 clipsectorlist[0] = sect1; danum = 1; in cansee()
4506 clipsectorlist[0] = sectnum; in hitscan()
4770 clipsectorlist[0] = sectnum; in neartag()
4775 dasector = clipsectorlist[tempshortcnt]; in neartag()
5030 clipsectorlist[0] = (*sectnum); in clipmove()
5034 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
5271 if (inside(*x,*y,clipsectorlist[j]) == 1) in clipmove()
5273 *sectnum = clipsectorlist[j]; in clipmove()
5383 clipsectorlist[0] = *sectnum; in pushmove()
6194 clipsectorlist[0] = sectnum; in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C4487 clipsectorlist[0] = sect1; danum = 1; in cansee()
4546 clipsectorlist[0] = sectnum; in hitscan()
4810 clipsectorlist[0] = sectnum; in neartag()
4815 dasector = clipsectorlist[tempshortcnt]; in neartag()
5070 clipsectorlist[0] = (*sectnum); in clipmove()
5074 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
5311 if (inside(*x,*y,clipsectorlist[j]) == 1) in clipmove()
5313 *sectnum = clipsectorlist[j]; in clipmove()
5423 clipsectorlist[0] = *sectnum; in pushmove()
6234 clipsectorlist[0] = sectnum; in getzrange()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8295 clipsectorlist[0] = sect1; danum = 1; in cansee()
8358 clipsectorlist[0] = sectnum; in hitscan()
8630 clipsectorlist[0] = sectnum; in neartag()
8635 dasector = clipsectorlist[tempshortcnt]; in neartag()
8851 clipsectorlist[0] = (*sectnum); in clipmove()
8855 dasect = clipsectorlist[clipsectcnt++]; in clipmove()
9092 if (inside(*x,*y,clipsectorlist[j]) == 1) in clipmove()
9094 *sectnum = clipsectorlist[j]; in clipmove()
9158 clipsectorlist[0] = *sectnum; in pushmove()
9418 clipsectorlist[0] = sectnum; in getzrange()
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