Searched refs:cloakOn (Results 1 – 10 of 10) sorted by relevance
1371 playerStatusPtr->cloakOn = 0; in InitPlayerCloakingSystem()1399 if (playerStatusPtr->cloakOn) in DoPlayerCloakingSystem()1402 playerStatusPtr->cloakOn = 0; in DoPlayerCloakingSystem()1432 if (playerStatusPtr->cloakOn) in DoPlayerCloakingSystem()1490 if(playerStatusPtr->cloakOn) in DoPlayerCloakingSystem()1508 playerStatusPtr->cloakOn = 0; in DoPlayerCloakingSystem()1573 if(playerStatusPtr->cloakOn) in DoPlayerCloakingSystem()1617 if (playerStatusPtr->cloakOn) { in DoPlayerCloakingSystem()1911 unsigned int cloakOn :1; member1992 COPYELEMENT_SAVE(cloakOn) in SaveStrategy_Player()[all …]
260 unsigned int cloakOn :1; member
1188 playerStatusPtr->cloakOn=0; in WeaponStateIdle()1211 playerStatusPtr->cloakOn=0; in WeaponStateIdle()1276 playerStatusPtr->cloakOn=0; in WeaponStateIdle()1298 playerStatusPtr->cloakOn=0; in WeaponStateIdle()1327 playerStatusPtr->cloakOn=0; in WeaponStateIdle()9593 if (playerStatusPtr->cloakOn) {9594 playerStatusPtr->cloakOn=0;9683 if (playerStatusPtr->cloakOn) {9684 playerStatusPtr->cloakOn=0;9757 playerStatusPtr->cloakOn=0;[all …]
1189 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) in PAQShouldAttackPlayer()
2096 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) { in AlienIsAwareOfTarget()2157 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) { in AlienHasPathToTarget()
921 if((playerStatusPointer->cloakOn==1)&&(playerStatusPointer->cloakPositionGivenAway==0)) { in HuggerShouldAttackPlayer()
9777 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) {9817 if (playerStatusPtr->cloakOn==1) {9944 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) {9986 if (playerStatusPtr->cloakOn==1) {10192 if((playerStatusPtr->cloakOn==1)&&(playerStatusPtr->cloakPositionGivenAway==0)) {10230 if (playerStatusPtr->cloakOn==1) {10625 ||((AvP.PlayerType==I_Predator)&&(playerStatusPtr->cloakOn==1))) {12323 ||((AvP.PlayerType==I_Predator)&&(playerStatusPtr->cloakOn==1))) {18676 ||((AvP.PlayerType==I_Predator)&&(playerStatusPtr->cloakOn==1))) {
154 if (playerStatusPtr->cloakOn) in HandlePredOVision()
2460 if(playerStatusPtr->cloakOn) in AddNetMsg_PlayerState()2628 if(playerStatusPtr->cloakOn) in AddNetMsg_PlayerState_Minimal()9547 MaintainGhostCloakingStatus(sbPtr,(int)playerStatusPtr->cloakOn); in RenderPlayersImageInMirror()
535 if (!(playerStatusPtr->cloakOn||playerStatusPtr->CloakingEffectiveness!=0)) in ShapePipeline()659 if (playerStatusPtr->cloakOn||playerStatusPtr->CloakingEffectiveness!=0) in ShapePipeline()