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Searched refs:cloakTimeout (Results 1 – 9 of 9) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp196 , cloakTimeout(0) in UnitDef()
H A DUnitDef.h273 int cloakTimeout; // minimum time between decloak and subsequent cloak member
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp222 cloakTimeout(128), in CUnit()
439 cloakTimeout = unitDef->cloakTimeout; in PreInit()
2217 curCloakTimeout = gs->frameNum + cloakTimeout; in GetNewCloakState()
2253 curCloakTimeout = gs->frameNum + cloakTimeout; in ScriptDecloak()
2432 CR_MEMBER(cloakTimeout),
H A DUnitDef.h305 int cloakTimeout; ///< minimum time between decloak and subsequent cloak member
H A DUnit.h495 int cloakTimeout; variable
H A DUnitDef.cpp222 , cloakTimeout(0) in UnitDef()
423 cloakTimeout = udTable.GetInt("cloakTimeout", 128); in UnitDef()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp936 ADD_INT( "cloakTimeout", ud.cloakTimeout); in InitParamMap()
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeapon.cpp541 owner->curCloakTimeout = gs->frameNum + owner->cloakTimeout; in UpdateSalvo()
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DCommandAI.cpp692 owner->curCloakTimeout = gs->frameNum + owner->cloakTimeout; in ExecuteStateCommand()