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Searched refs:clockwiseMask (Results 1 – 14 of 14) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DPrimitive.hpp63 int64_t clockwiseMask; member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DPrimitive.hpp63 int64_t clockwiseMask; member
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Device/
H A DPrimitive.hpp79 int64_t clockwiseMask; member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Device/
H A DPrimitive.hpp80 int64_t clockwiseMask; member
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Pipeline/
H A DSetupRoutine.cpp110 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF… in generate()
115 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00… in generate()
121 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF… in generate()
H A DPixelProgram.cpp120 auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); in applyShader()
H A DPixelRoutine.cpp324 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)); in stencilTest()
708 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)); in writeStencil()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DSetupRoutine.cpp117 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
122 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate()
136 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
H A DPixelRoutine.cpp334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest()
784 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DSetupRoutine.cpp117 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
122 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00,… in generate()
136 …*Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF,… in generate()
H A DPixelRoutine.cpp334 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in stencilTest()
784 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); in writeStencil()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Pipeline/
H A DSetupRoutine.cpp110 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF… in generate()
115 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0x00, 0x00, 0x00, 0x00, 0x00… in generate()
121 …*Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)) = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF… in generate()
H A DPixelProgram.cpp123 auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); in applyShader()
H A DPixelRoutine.cpp339 value &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)); in stencilTest()
721 newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive, clockwiseMask)); in writeStencil()