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Searched refs:closestObject (Results 1 – 5 of 5) sorted by relevance

/dports/devel/vcglib/vcglib-2020.09/vcg/space/index/aabb_binary_tree/
H A Dclosest.h125 ObjPtr closestObject = 0; in Closest() local
136 closestObject = (*si); in Closest()
146 return (closestObject); in Closest()
/dports/graphics/wdune/wdune-1.926/vcglib/vcg/space/index/aabb_binary_tree/
H A Dclosest.h126 ObjPtr closestObject = 0; in Closest() local
137 closestObject = (*si); in Closest()
147 return (closestObject); in Closest()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dprimitives.cpp467 int closestObject = *closestObjectId; in TotalDistance() local
497 closestObject = primitive->objectId; in TotalDistance()
507 closestObject = primitive->objectId; in TotalDistance()
519 closestObject = primitive->objectId; in TotalDistance()
543 int closestObjectTemp = closestObject; in TotalDistance()
544 closestObject = primitive->objectId; in TotalDistance()
550 closestObject = closestObjectTemp; in TotalDistance()
583 *closestObjectId = closestObject; in TotalDistance()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dprimitives.cl222 int closestObject = *closestObjectId;
322 closestObject = primitive->object.objectId;
331 closestObject = primitive->object.objectId;
343 closestObject = primitive->object.objectId;
367 int closestObjectTemp = closestObject;
368 closestObject = primitive->object.objectId;
374 closestObject = closestObjectTemp;
405 *closestObjectId = closestObject;
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DPlayerInfo.cpp645 const StellarObject *closestObject = nullptr; in GetStellarObject() local
656 closestObject = &object; in GetStellarObject()
659 return closestObject; in GetStellarObject()