/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | floor.cpp | 284 bool FloorManager::closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2,… in closestPointOnLine() argument 292 closestX = x1; in closestPointOnLine() 295 closestX = x2; in closestPointOnLine() 298 closestX = x1 + m * xDiff; in closestPointOnLine() 306 …int gotX = 320, gotY = 200, gotPoly = -1, i, j, xTest1, yTest1, xTest2, yTest2, closestX, closestY… in handleClosestPoint() local 315 closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY); in handleClosestPoint() 316 xTest1 = setX - closestX; in handleClosestPoint() 322 gotX = closestX; in handleClosestPoint()
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H A D | floor.h | 72 …bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int …
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | floor.cpp | 303 bool FloorManager::closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2,… in closestPointOnLine() argument 311 closestX = x1; in closestPointOnLine() 314 closestX = x2; in closestPointOnLine() 317 closestX = x1 + m * xDiff; in closestPointOnLine() 325 …int gotX = 320, gotY = 200, gotPoly = -1, i, j, xTest1, yTest1, xTest2, yTest2, closestX, closestY… in handleClosestPoint() local 334 closestPointOnLine(closestX, closestY, xTest1, yTest1, xTest2, yTest2, setX, setY); in handleClosestPoint() 335 xTest1 = setX - closestX; in handleClosestPoint() 341 gotX = closestX; in handleClosestPoint()
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H A D | floor.h | 76 …bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int …
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/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/ |
H A D | SoilMap.cpp | 430 int closestX = -1; in getClosestBoundaryPoint() local 487 closestX = xIndex; in getClosestBoundaryPoint() 501 double worldX = (double)closestX / (double)mWaterBoundaryImageSize; in getClosestBoundaryPoint()
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/dports/graphics/qgis/qgis-3.22.3/src/app/labeling/ |
H A D | qgsmaptoolmovelabel.cpp | 601 double closestX = 0; in snapCalloutPointToCommonAngle() local 616 closestX = minDistX; in snapCalloutPointToCommonAngle() 625 return QgsPointXY( closestX, closestY ); in snapCalloutPointToCommonAngle()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.cpp | 564 float closestX = x0; in loopWalkToSceneObject() local 569 closestX = x1; in loopWalkToSceneObject() 576 closestX = x1; in loopWalkToSceneObject() 583 closestX = x0; in loopWalkToSceneObject() 588 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject() 589 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor.cpp | 650 float closestX = x0; in loopWalkToSceneObject() local 655 closestX = x1; in loopWalkToSceneObject() 662 closestX = x1; in loopWalkToSceneObject() 669 closestX = x0; in loopWalkToSceneObject() 674 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject() 675 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
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/dports/math/vtk9/VTK-9.1.0/Common/DataModel/ |
H A D | vtkTriangle.cxx | 582 double closestX[3] = { 0., 0., 0. }; in IntersectWithLine() local 597 closestX[j] = x[j]; in IntersectWithLine() 614 x[i] = closestX[i]; in IntersectWithLine()
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