Searched refs:closestZ (Results 1 – 7 of 7) sorted by relevance
58 GLuint closestZ = std::numeric_limits<GLuint>::max(); in ProcessHitBuffer() local60 if (buf[1] < closestZ) { in ProcessHitBuffer()63 closestZ = buf[1]; in ProcessHitBuffer()
565 float closestZ = z0; in loopWalkToSceneObject() local570 closestZ = z0; in loopWalkToSceneObject()577 closestZ = z1; in loopWalkToSceneObject()584 closestZ = z1; in loopWalkToSceneObject()588 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()589 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
503 double closestZ = 0.0; in createMaskPrimitives() local552 closestZ = foundZ; in createMaskPrimitives()559 (*it).z() = closestZ; in createMaskPrimitives()
651 float closestZ = z0; in loopWalkToSceneObject() local656 closestZ = z0; in loopWalkToSceneObject()663 closestZ = z1; in loopWalkToSceneObject()670 closestZ = z1; in loopWalkToSceneObject()674 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()675 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
1245 double closestZ = 0.0;1293 closestZ = foundZ;1300 (*it).z() = closestZ;1502 double closestZ = 0.0;1549 closestZ = foundZ;1556 (*it).z() = closestZ;
841 double closestZ = 0.0; in createMaskGeometry() local888 closestZ = foundZ; in createMaskGeometry()895 (*it).z() = closestZ; in createMaskGeometry()
963 double closestZ = 0.0; in createMaskGeometry() local1010 closestZ = foundZ; in createMaskGeometry()1017 (*it).z() = closestZ; in createMaskGeometry()