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Searched refs:closestZ (Results 1 – 7 of 7) sorted by relevance

/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/scene/
H A Dscenehandler.h58 GLuint closestZ = std::numeric_limits<GLuint>::max(); in ProcessHitBuffer() local
60 if (buf[1] < closestZ) { in ProcessHitBuffer()
63 closestZ = buf[1]; in ProcessHitBuffer()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp565 float closestZ = z0; in loopWalkToSceneObject() local
570 closestZ = z0; in loopWalkToSceneObject()
577 closestZ = z1; in loopWalkToSceneObject()
584 closestZ = z1; in loopWalkToSceneObject()
588 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()
589 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/
H A DMaskGenerator.cpp503 double closestZ = 0.0; in createMaskPrimitives() local
552 closestZ = foundZ; in createMaskPrimitives()
559 (*it).z() = closestZ; in createMaskPrimitives()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.cpp651 float closestZ = z0; in loopWalkToSceneObject() local
656 closestZ = z0; in loopWalkToSceneObject()
663 closestZ = z1; in loopWalkToSceneObject()
670 closestZ = z1; in loopWalkToSceneObject()
674 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()
675 Vector3 destination(closestX, y, closestZ); in loopWalkToSceneObject()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_osgterrain/
H A DSinglePassTerrainTechnique.cpp1245 double closestZ = 0.0;
1293 closestZ = foundZ;
1300 (*it).z() = closestZ;
1502 double closestZ = 0.0;
1549 closestZ = foundZ;
1556 (*it).z() = closestZ;
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_quadtree/
H A DTileModelCompiler.cpp841 double closestZ = 0.0; in createMaskGeometry() local
888 closestZ = foundZ; in createMaskGeometry()
895 (*it).z() = closestZ; in createMaskGeometry()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DTileModelCompiler.cpp963 double closestZ = 0.0; in createMaskGeometry() local
1010 closestZ = foundZ; in createMaskGeometry()
1017 (*it).z() = closestZ; in createMaskGeometry()