Searched refs:closest_dir (Results 1 – 13 of 13) sorted by relevance
/dports/misc/broot/broot-1.7.0/src/verb/ |
H A D | internal_focus.rs | 45 let path = path::closest_dir(&path); in new_state_on_path() 68 let path = path::closest_dir(&path); in new_panel_on_path()
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H A D | execution_builder.rs | 132 "directory" => sel.map(|s| path::closest_dir(s.path)) in get_raw_sel_name_standard_replacement() 144 .map(|p| path::closest_dir(p)) in get_raw_sel_name_standard_replacement() 170 sel.map(|s| path::closest_dir(s.path)) in get_raw_sel_capture_replacement()
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/dports/misc/broot/broot-1.7.0/src/path/ |
H A D | closest.rs | 4 pub fn closest_dir(mut path: &Path) -> PathBuf { in closest_dir() function
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H A D | from.rs | 49 _ => closest_dir(base_dir.as_ref()), in path_from()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | move.c | 553 && (dir = closest_dir(nx - unit->x, ny - unit->y)) >= 0 in can_move_via_conn() 635 dir = closest_dir(nx - x, ny - y); in unit_speed() 1014 dir = closest_dir(x2 - x1, y2 - y1); in total_move_cost() 1043 dir = closest_dir(x2 - x1, y2 - y1); in total_move_cost() 1484 dir = closest_dir(x2 - x1, y2 - y1); in total_entry_cost()
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H A D | world.h | 1350 extern int closest_dir(int x, int y);
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H A D | world.c | 1891 closest_dir(int x, int y) in closest_dir() function
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/dports/misc/broot/broot-1.7.0/src/app/ |
H A D | app.rs | 11 path::closest_dir, 395 let dir = closest_dir(selected_path); in apply_command()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/sdl/ |
H A D | sdlcmd.cc | 228 dir = closest_dir(x - unit->x, y - unit->y); in aux_add_terrain_2() 1434 dir = closest_dir(x - unit->x, y - unit->y); in aux_remove_terrain_2()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/x11/ |
H A D | xcmd.c | 153 dir = closest_dir(x - unit->x, y - unit->y); in aux_add_terrain_2() 1240 dir = closest_dir(x - unit->x, y - unit->y); in aux_remove_terrain_2()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/tcltk/ |
H A D | tkcmd.c | 230 dir = closest_dir(x - unit->x, y - unit->y); in aux_add_terrain_2() 1481 dir = closest_dir(x - unit->x, y - unit->y); in aux_remove_terrain_2()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-2003 | 1372 * kernel/world.c (closest_dir): Add handling of border slide
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H A D | ChangeLog-2004 | 5938 * world.c (closest_dir): Revert.
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