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Searched refs:closew (Results 1 – 7 of 7) sorted by relevance

/dports/games/dungeon/dungeon-3.2_1/
H A DDSO5.C39 if (prsvec_1.prsa == vindex_1.closew) {
H A DSOBJS.C523 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) {
911 if (prsvec_1.prsa == vindex_1.closew && findex_1.safef) {
915 if (prsvec_1.prsa == vindex_1.closew && ! findex_1.safef) {
H A DNOBJS.C638 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) {
806 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) {
H A DOBJCTS.C385 if (prsvec_1.prsa != vindex_1.closew) {
1088 if (prsvec_1.prsa != vindex_1.closew) {
H A DACTORS.C128 prsvec_1.prsa == vindex_1.closew || prsvec_1.prsa ==
H A DVARS.H242 closew, findw, waitw, spinw, boardw, unboaw, takew, invenw, fillw, member
/dports/games/abuse_sdl/abuse-0.8/src/imlib/
H A Djwindow.cpp135 int closew=0,movew=0; in get_event() local
141 if (ev.mouse_move.x-ev.window->x<11) closew=1; in get_event()
147 closew=1; in get_event()
151 if (closew) in get_event()