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Searched refs:cloudheight (Results 1 – 25 of 131) sorted by relevance

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/dports/games/sauerbraten/sauerbraten/packages/base/
H A Dtorment.cfg11 cloudheight 0.15
H A Drefuge.cfg10 cloudheight .4
H A Dforge.cfg19 cloudheight .07
H A Dexist.cfg22 cloudheight .07
H A Dkonkuri-to.cfg10 cloudheight 0.3
H A Dkillcore3.cfg10 cloudheight 0.4
H A Dc_valley.cfg8 //cloudheight 0.15
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dclouds.cpp38 s16 cloudheight in Clouds() argument
55 m_cloud_y = BS * (cloudheight ? cloudheight : in Clouds()
H A Dclouds.h38 s16 cloudheight=0
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendersky.cpp55 FVARW(cloudheight, -1, 0.2f, 1);
145 float z = -w*cloudheight, tsz = 0.5f*(1-cloudfade)/cloudscale, psz = w*(1-cloudfade); in draw_env_overlay()
520 …if((!glaring || cloudlayerglare) && cloudlayer[0] && cloudheight && renderedskyfaces&(cloudheight in drawskybox()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendersky.cpp67 FVAR(IDF_WORLD, cloudheight, -1, 0.2f, 1);
579 …if((!glaring || cloudlayerglare) && cloudlayer[0] && cloudheight && renderedskyfaces&(cloudheight in drawskybox()
594 …drawenvoverlay(farplane/2, cloudheight, cloudsubdiv, cloudfade, cloudscale, cloudoverlay, cloudlay… in drawskybox()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendersky.cpp73 FVARR(cloudheight, -1, 0.2f, 1);
143 float z = w*cloudheight, tsz = 0.5f*(1-cloudfade)/cloudscale, psz = w*(1-cloudfade); in drawenvoverlay()
711 if(cloudlayer[0] && cloudheight && renderedskyfaces&(cloudheight < 0 ? 0x1F : 0x2F)) in drawskybox()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drendersky.cpp76 FVARR(cloudheight, -1, 0.2f, 1);
149 float z = w*cloudheight, tsz = 0.5f*(1-cloudfade)/cloudscale, psz = w*(1-cloudfade); in drawenvoverlay()
528 if(cloudlayer[0] && cloudheight) in drawskybox()
/dports/games/tesseract/tesseract/src/engine/
H A Drendersky.cpp76 FVARR(cloudheight, -1, 0.2f, 1);
149 float z = w*cloudheight, tsz = 0.5f*(1-cloudfade)/cloudscale, psz = w*(1-cloudfade); in drawenvoverlay()
528 if(cloudlayer[0] && cloudheight) in drawskybox()
/dports/games/cake/cake_src/cake/
H A Dtypes.h288 int cloudheight; /**< apparent curvature of the cloud layers (default is 128) */ member
H A Dshader.cpp399 shad->sky_params.cloudheight = 512; in CreateShader()
943 shad->sky_params.cloudheight = (int) atoi(Parser::token); in Parse()
945 shad->sky_params.cloudheight = 128; // default value in Parse()
/dports/games/sauerbraten/sauerbraten/data/
H A Dmenus.cfg777 guitext "cloudheight^t"
778 guifield cloudheight 5
779 guistayopen [ guibutton "- " [cloudheight (+fround $cloudheight -0.01)] ]
780 guistayopen [ guibutton "+^t^t" [cloudheight (+fround $cloudheight 0.01)] ]
/dports/games/bloodfrontier/bloodfrontier/data/maps/
H A Dtower.cfg19 // cloudheight -0.1
H A Drefuge.cfg19 // cloudheight 0.0005
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/maps/
H A Ddisco.cfg20 // cloudheight 0.2
H A Drelax.cfg19 // cloudheight -0.6
H A Dtorus.cfg20 // cloudheight 0.2
H A Ddutility.cfg19 // cloudheight 0.01
H A Dtonatiuh.cfg19 // cloudheight 0.2
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drendersky.cpp71 FVAR(IDF_WORLD, cloudheight##name, -1, 0.2f, 1); \
152 GETMPV(cloudheight, float);

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