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Searched refs:clouds_shadows (Results 1 – 13 of 13) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A D3d_objects.c124 if (!dungeon && (clouds_shadows || use_shadow_mapping) && use_extra_textures) in draw_3d_object_detail()
310 if (!dungeon && (clouds_shadows||use_shadow_mapping)) in draw_3d_objects()
353 if (!dungeon && (clouds_shadows || use_shadow_mapping)) in draw_3d_objects()
655 if (!dungeon && clouds_shadows) in display_objects()
680 if (!dungeon && clouds_shadows) in display_objects()
698 if (!dungeon && clouds_shadows) in display_ground_objects()
721 if (!dungeon && clouds_shadows) in display_ground_objects()
738 if (!dungeon && clouds_shadows) in display_alpha_objects()
760 if (!dungeon && clouds_shadows) in display_alpha_objects()
780 if (!dungeon && clouds_shadows) in display_blended_objects()
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H A Dtile_map.c275 if (!dungeon && clouds_shadows) in draw_tile_map()
285 if (!dungeon && (clouds_shadows || use_shadow_mapping)) in draw_tile_map()
330 if (!dungeon && (clouds_shadows || use_shadow_mapping)) in draw_tile_map()
336 if (!dungeon && clouds_shadows) in draw_tile_map()
H A Dshadows.c320 if (!dungeon && clouds_shadows) in display_3d_ground_objects()
335 if (!dungeon && clouds_shadows) in display_3d_ground_objects()
363 if (!dungeon && clouds_shadows) in display_3d_non_ground_objects()
378 if (!dungeon && clouds_shadows) in display_3d_non_ground_objects()
607 if (!dungeon && clouds_shadows) in setup_cloud_texturing()
H A Delconfig.h32 extern int clouds_shadows; /*!< flag that indicates whether the shadows of clouds should be display…
H A D2d_objects.c35 #define DRAW_CLOUDS_SHADOWS (!dungeon && (clouds_shadows || use_shadow_mapping))
947 if (clouds_shadows) in display_2d_objects()
H A Dgamewin.c1841 clouds_shadows = !clouds_shadows; in keypress_root_common()
H A Delconfig.c299 int clouds_shadows=1; variable
1849 clouds_shadows= 0; in action_poor_man()
1874 clouds_shadows= get_option_initial_value("clouds_shadows"); in action_poor_man()
2964 …add_var(OPT_BOOL,"clouds_shadows","cshad",&clouds_shadows,change_clouds_shadows,1,"Cloud Shadows",… in init_ELC_vars()
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dshadows.c259 if(have_multitexture && clouds_shadows) in display_3d_ground_objects()
304 if(have_multitexture && clouds_shadows) in display_3d_ground_objects()
326 if(have_multitexture && clouds_shadows) in display_3d_non_ground_objects()
371 if(have_multitexture && clouds_shadows) in display_3d_non_ground_objects()
H A D3d_objects.c76 if (have_multitexture && clouds_shadows) in draw_3d_object()
124 if (have_multitexture && clouds_shadows) in draw_3d_object()
312 if(have_multitexture && clouds_shadows) in display_objects()
342 if(have_multitexture && clouds_shadows) in display_objects()
H A Dbrowser.c228 if(have_multitexture && clouds_shadows){ in display_browser_handler()
330 if(have_multitexture && clouds_shadows) in display_browser_handler()
H A Dreflection.c71 if (have_multitexture && clouds_shadows) in draw_3d_reflection()
H A D2d_objects.c73 if(!have_multitexture || !clouds_shadows) in draw_2d_object()
/dports/games/el-data/el_data/
H A Del.ini51 #clouds_shadows= 1