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Searched refs:clueAcquired (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h253 …void addClueToDatabase(int clueId, int unknown, bool clueAcquired, bool unknownFlag, int fromActor…
H A Dactor.cpp1229 void Actor::addClueToDatabase(int clueId, int weight, bool clueAcquired, bool unknownFlag, int from… in addClueToDatabase() argument
1230 _clues->add(_id, clueId, weight, clueAcquired, unknownFlag, fromActorId); in addClueToDatabase()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h256 …void addClueToDatabase(int clueId, int unknown, bool clueAcquired, bool unknownFlag, int fromActor…
H A Dactor.cpp1490 void Actor::addClueToDatabase(int clueId, int weight, bool clueAcquired, bool unknownFlag, int from… in addClueToDatabase() argument
1491 _clues->add(_id, clueId, weight, clueAcquired, unknownFlag, fromActorId); in addClueToDatabase()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h116 …void Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unkno…
H A Dscript.cpp798 void ScriptBase::Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired,… in Actor_Clue_Add_To_Database() argument
799 …ue_Add_To_Database(%d, %d, %d, %d, %d, %d)", actorId, clueId, weight, clueAcquired, unknownFlag, f… in Actor_Clue_Add_To_Database()
800 _vm->_actors[actorId]->addClueToDatabase(clueId, weight, clueAcquired, unknownFlag, fromActorId); in Actor_Clue_Add_To_Database()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h116 …void Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unkno…
H A Dscript.cpp804 void ScriptBase::Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired,… in Actor_Clue_Add_To_Database() argument
805 …ue_Add_To_Database(%d, %d, %d, %d, %d, %d)", actorId, clueId, weight, clueAcquired, unknownFlag, f… in Actor_Clue_Add_To_Database()
806 _vm->_actors[actorId]->addClueToDatabase(clueId, weight, clueAcquired, unknownFlag, fromActorId); in Actor_Clue_Add_To_Database()