Home
last modified time | relevance | path

Searched refs:clutFormat (Results 1 – 25 of 60) sorted by relevance

123

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument
125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
142 switch (clutFormat) { in GetClutTexture()
163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument
472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut()
491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument
125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
142 switch (clutFormat) { in GetClutTexture()
163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument
472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut()
491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat()
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument
125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
142 switch (clutFormat) { in GetClutTexture()
163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument
472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut()
491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer()
655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat()
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument
74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
88 switch (clutFormat) { in GetClutTexture()
104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument
74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
88 switch (clutFormat) { in GetClutTexture()
104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument
74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture()
86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture()
88 switch (clutFormat) { in GetClutTexture()
104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument
198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut()
200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut()
209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
[all …]
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument
89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture()
98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument
198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut()
200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut()
209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
[all …]
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument
89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture()
98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument
198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut()
200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut()
209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer()
406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
[all …]
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument
89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture()
98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300()
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat()
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument
350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300()
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat()
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument
350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300()
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat()
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument
350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DDepalettizeShaderDX9.cpp70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3…
71 u32 clutId = GetClutID(clutFormat, clutHash);
79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat);
80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512;
H A DTextureCacheDX9.h68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
H A DTextureCacheDX9.cpp156 void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsS… in UpdateCurrentClut() argument
157 …const u32 clutBaseBytes = clutBase * (clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof… in UpdateCurrentClut()
176 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut()
344 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer()
374 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer()
377 …TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTot… in ApplyTextureFramebuffer()
507 D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const { in GetDestFormat()
513 return getClutDestFormat(clutFormat); in GetDestFormat()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDepalettizeShaderDX9.cpp70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture() argument
71 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat); in GetClutTexture()
80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
H A DTextureCacheDX9.h68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDepalettizeShaderDX9.cpp70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture() argument
71 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture()
79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat); in GetClutTexture()
80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
H A DTextureCacheDX9.h68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;

123