/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument 125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture() 136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 142 switch (clutFormat) { in GetClutTexture() 163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
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H A D | TextureCacheVulkan.cpp | 471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument 472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut() 491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat() [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument 125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture() 136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 142 switch (clutFormat) { in GetClutTexture() 163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
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H A D | TextureCacheVulkan.cpp | 471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument 472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut() 491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat() [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DepalettizeShaderVulkan.cpp | 124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture() argument 125 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 134 VkFormat destFormat = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture() 136 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 137 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 140 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 142 switch (clutFormat) { in GetClutTexture() 163 dstFmt = GetClutDestFormat(clutFormat, &componentMapping); in GetClutTexture()
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H A D | TextureCacheVulkan.cpp | 471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut() argument 472 …const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clut… in UpdateCurrentClut() 491 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 552 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() 655 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 1037 VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) cons… in GetDestFormat() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DepalettizeShaderD3D11.cpp | 73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument 74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 88 switch (clutFormat) { in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DepalettizeShaderD3D11.cpp | 73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument 74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 88 switch (clutFormat) { in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DepalettizeShaderD3D11.cpp | 73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture() argument 74 const u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 82 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture() 83 int bpp = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2; in GetClutTexture() 86 if (expandTo32bit && clutFormat != GE_CMODE_32BIT_ABGR8888) { in GetClutTexture() 88 switch (clutFormat) { in GetClutTexture() 104 dstFmt = GetClutDestFormatD3D11(clutFormat); in GetClutTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument 198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut() 200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut() 209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() [all …]
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H A D | DepalettizeShaderGLES.cpp | 88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument 89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture() 98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument 198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut() 200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut() 209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() [all …]
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H A D | DepalettizeShaderGLES.cpp | 88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument 89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture() 98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut() argument 198 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in UpdateCurrentClut() 200 ConvertColors(clutBufConverted_, clutBufRaw_, getClutDestFormat(clutFormat), numColors); in UpdateCurrentClut() 209 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 373 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() 406 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() [all …]
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H A D | DepalettizeShaderGLES.cpp | 88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture() argument 89 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 97 Draw::DataFormat dstFmt = getClutDestFormat(clutFormat); in GetClutTexture() 98 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local 148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300() 179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local 279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat() 348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument 350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local 148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300() 179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local 279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat() 348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument 350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | DepalettizeShaderCommon.cpp | 94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local 148 if (clutFormat != GE_CMODE_32BIT_ABGR8888) in GenerateDepalShader300() 179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local 279 if (clutFormat != GE_CMODE_32BIT_ABGR8888) { in GenerateDepalShaderFloat() 348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID() argument 350 return clutHash ^ (uint32_t)clutFormat; in GetClutID()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DepalettizeShaderDX9.cpp | 70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… 71 u32 clutId = GetClutID(clutFormat, clutHash); 79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat); 80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512;
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H A D | TextureCacheDX9.h | 68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; 70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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H A D | TextureCacheDX9.cpp | 156 void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsS… in UpdateCurrentClut() argument 157 …const u32 clutBaseBytes = clutBase * (clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof… in UpdateCurrentClut() 176 if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { in UpdateCurrentClut() 344 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local 345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() 374 const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); in ApplyTextureFramebuffer() 377 …TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTot… in ApplyTextureFramebuffer() 507 D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const { in GetDestFormat() 513 return getClutDestFormat(clutFormat); in GetDestFormat()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DepalettizeShaderDX9.cpp | 70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture() argument 71 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat); in GetClutTexture() 80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
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H A D | TextureCacheDX9.h | 68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; 70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DepalettizeShaderDX9.cpp | 70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture() argument 71 u32 clutId = GetClutID(clutFormat, clutHash); in GetClutTexture() 79 D3DFORMAT dstFmt = DX9::getClutDestFormat(clutFormat); in GetClutTexture() 80 int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512; in GetClutTexture()
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H A D | TextureCacheDX9.h | 68 D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; 70 void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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