/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/ |
H A D | GsContextView.cpp | 83 Framework::CBitmap texture, clutTexture; in UpdateBufferView() local 94 clutTexture = LookupBitmap(texture, convertedClut); in UpdateBufferView() 105 if(!clutTexture.IsEmpty()) in UpdateBufferView() 107 pixelBuffers.emplace_back("+ CLUT", std::move(clutTexture)); in UpdateBufferView()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/ |
H A D | GSH_Direct3D9_Texture.cpp | 308 auto clutTexture = CGsPixelFormats::IsPsmIDTEX4(tex0.nPsm) ? m_clutTexture4 : m_clutTexture8; in GetClutTexture() local 312 result = clutTexture->LockRect(0, &rect, NULL, D3DLOCK_DISCARD); in GetClutTexture() 323 result = clutTexture->UnlockRect(0); in GetClutTexture() 327 return clutTexture; in GetClutTexture()
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H A D | GSH_Direct3D9_Shader.cpp | 101 auto clutTexture = CTexture2DValue(b.CreateTexture2D(1)); in GeneratePixelShader() local 131 textureColor = Sample(clutTexture, NewFloat2(colorIndex, NewFloat(b, 0))); in GeneratePixelShader()
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H A D | GSH_Direct3D9.cpp | 1499 auto clutTexture = GetClutTexture(tex0); in SetupTexture() local 1501 m_device->SetTexture(1, clutTexture); in SetupTexture()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer() 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer() 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer() 387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local 399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer() 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer() 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | TextureCacheVulkan.cpp | 542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer() 572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local 635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local 358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local 358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local 358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local 396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local 396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local 396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()
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