Home
last modified time | relevance | path

Searched refs:clutTexture (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/
H A DGsContextView.cpp83 Framework::CBitmap texture, clutTexture; in UpdateBufferView() local
94 clutTexture = LookupBitmap(texture, convertedClut); in UpdateBufferView()
105 if(!clutTexture.IsEmpty()) in UpdateBufferView()
107 pixelBuffers.emplace_back("+ CLUT", std::move(clutTexture)); in UpdateBufferView()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9_Texture.cpp308 auto clutTexture = CGsPixelFormats::IsPsmIDTEX4(tex0.nPsm) ? m_clutTexture4 : m_clutTexture8; in GetClutTexture() local
312 result = clutTexture->LockRect(0, &rect, NULL, D3DLOCK_DISCARD); in GetClutTexture()
323 result = clutTexture->UnlockRect(0); in GetClutTexture()
327 return clutTexture; in GetClutTexture()
H A DGSH_Direct3D9_Shader.cpp101 auto clutTexture = CTexture2DValue(b.CreateTexture2D(1)); in GeneratePixelShader() local
131 textureColor = Sample(clutTexture, NewFloat2(colorIndex, NewFloat(b, 0))); in GeneratePixelShader()
H A DGSH_Direct3D9.cpp1499 auto clutTexture = GetClutTexture(tex0); in SetupTexture() local
1501 m_device->SetTexture(1, clutTexture); in SetupTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp358 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
359 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
387 GLRTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); in ApplyTextureFramebuffer() local
399 render_->BindTexture(TEX_SLOT_CLUT, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer()
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer()
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp542 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
543 drawEngine_->SetDepalTexture(clutTexture ? clutTexture->GetImageView() : VK_NULL_HANDLE); in ApplyTextureFramebuffer()
572 …VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_, ex… in ApplyTextureFramebuffer() local
635 …VkDescriptorSet descSet = vulkan2D_->GetDescriptorSet(fbo, samplerNearest_, clutTexture->GetImageV… in ApplyTextureFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local
358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local
358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp345 …LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_… in ApplyTextureFramebuffer() local
358 device_->SetTexture(1, clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local
396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local
396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp378 …ID3D11ShaderResourceView *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, c… in ApplyTextureFramebuffer() local
396 context_->PSSetShaderResources(3, 1, &clutTexture); in ApplyTextureFramebuffer()