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Searched refs:cmdtokptr (Results 1 – 14 of 14) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dmhk.cpp97 char *tok, *cmdtokptr; in engineLoadMHK() local
133 cmdtokptr = script->ltextptr; in engineLoadMHK()
161 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
172 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
182 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
196 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
211 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
226 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
241 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
256 script->filename, scriptfile_getlinum(script, cmdtokptr)); in engineLoadMHK()
[all …]
H A Ddefs.cpp155 if (!cmdtokptr) in defsparser_include()
163 if (!cmdtokptr) in defsparser_include()
197 const char *cmdtokptr) in check_tile() argument
335 char *cmdtokptr; in defsparser() local
435 cmdtokptr = script->ltextptr; in defsparser()
447 defsparser_include(fn, script, cmdtokptr); in defsparser()
707 if (!check_tile("artfile", tile, script, cmdtokptr)) in defsparser()
727 if (check_tile("setuptile", tile, script, cmdtokptr)) in defsparser()
1091 if (check_tile("copytile", tile, script, cmdtokptr)) in defsparser()
1125 if (check_tile("importtile", tile, script, cmdtokptr)) in defsparser()
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H A Dbuild.cpp10406 char *cmdtokptr = script->ltextptr; in parsenamesfile() local
10415 script->filename,scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10425 fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10444 script->filename, scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10451 name, script->filename, scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10458 number, name, script->filename, scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10464 name, script->filename, scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
10473 name, number, script->filename, scriptfile_getlinum(script,cmdtokptr)); in parsenamesfile()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Ddefs.c211 char *cmdtokptr; in defsparser() local
214 cmdtokptr = script->ltextptr; in defsparser()
230 fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); in defsparser()
387 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
390 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
393 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
427 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
430 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
433 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
472 script->filename, scriptfile_getlinum(script,cmdtokptr)); in defsparser()
[all …]
H A Dengine.c7241 char *tok, *cmdtokptr; in loadmaphack() local
7254 cmdtokptr = script->ltextptr; in loadmaphack()
7262 MAXSPRITES-1,script->filename, scriptfile_getlinum(script,cmdtokptr)); in loadmaphack()
7276 script->filename, scriptfile_getlinum(script,cmdtokptr)); in loadmaphack()
7286 script->filename, scriptfile_getlinum(script,cmdtokptr)); in loadmaphack()
7295 script->filename, scriptfile_getlinum(script,cmdtokptr)); in loadmaphack()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp9229 if (!Bstrcasecmp(cmdtokptr,"null")) in parsegroupfiles_include()
9245 char *cmdtokptr; in parsegroupfiles() local
9262 cmdtokptr = script->ltextptr; in parsegroupfiles()
9303 parsegroupfiles_include(fn, script, cmdtokptr); in parsegroupfiles()
9354 char *cmdtokptr; in parsetilegroups() local
9373 cmdtokptr = script->ltextptr; in parsetilegroups()
9714 if (!Bstrcasecmp(cmdtokptr,"null")) in parseconsounds_include()
9736 char *cmdtokptr; in parseconsounds() local
9754 cmdtokptr = script->ltextptr; in parseconsounds()
9761 parseconsounds_include(fn, script, cmdtokptr); in parseconsounds()
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H A Dgame.cpp5251 …ons_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const first… in parsedefinitions_game_include() argument
5257 …if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unuse… in parsedefinitions_game_include()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp9258 if (!Bstrcasecmp(cmdtokptr,"null")) in parsegroupfiles_include()
9274 char *cmdtokptr; in parsegroupfiles() local
9290 cmdtokptr = script->ltextptr; in parsegroupfiles()
9320 parsegroupfiles_include(fn, script, cmdtokptr); in parsegroupfiles()
9371 char *cmdtokptr; in parsetilegroups() local
9390 cmdtokptr = script->ltextptr; in parsetilegroups()
9731 if (!Bstrcasecmp(cmdtokptr,"null")) in parseconsounds_include()
9753 char *cmdtokptr; in parseconsounds() local
9771 cmdtokptr = script->ltextptr; in parseconsounds()
9778 parseconsounds_include(fn, script, cmdtokptr); in parseconsounds()
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H A Dgame.cpp7010 …ons_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const first… in parsedefinitions_game_include() argument
7016 …if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unuse… in parsedefinitions_game_include()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dexhumed.cpp504 …ons_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const first… in parsedefinitions_game_include() argument
510 …if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unuse… in parsedefinitions_game_include()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp2002 …ons_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const first… in parsedefinitions_game_include() argument
2008 …if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unuse… in parsedefinitions_game_include()
H A Dmapedit.cpp11364 static void parsegroupfiles_include(const char *fn, scriptfile *script, const char *cmdtokptr) in parsegroupfiles_include() argument
11370 if (!Bstrcasecmp(cmdtokptr,"null")) in parsegroupfiles_include()
11374 fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); in parsegroupfiles_include()
11386 char *cmdtokptr; in parsegroupfiles() local
11402 cmdtokptr = script->ltextptr; in parsegroupfiles()
11432 parsegroupfiles_include(fn, script, cmdtokptr); in parsegroupfiles()
11438 parsegroupfiles_include(G_DefaultDefFile(), script, cmdtokptr); in parsegroupfiles()
11483 char *cmdtokptr; in parsetilegroups() local
11502 cmdtokptr = script->ltextptr; in parsetilegroups()
11525 fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); in parsetilegroups()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.cpp242 …ons_game_include(const char* fileName, scriptfile* pScript, const char* cmdtokptr, int const first… in parsedefinitions_game_include() argument
248 …if (!Bstrcasecmp(cmdtokptr, "null") || pScript == NULL) // this is a bit overboard to prevent unus… in parsedefinitions_game_include()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp358 …ons_game_include(const char* fileName, scriptfile* pScript, const char* cmdtokptr, int const first… in parsedefinitions_game_include() argument
364 …if (!Bstrcasecmp(cmdtokptr, "null") || pScript == NULL) // this is a bit overboard to prevent unus… in parsedefinitions_game_include()