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Searched refs:co_L (Results 1 – 1 of 1) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dlua.c1738 lua_State *co_L = lua_newthread(L); in prepare_lua_coroutine() local
1741 new_coroutine->thread = co_L; in prepare_lua_coroutine()
1747 push_func_and_args(co_L, module, func, insig, &vl); in prepare_lua_coroutine()
1769 lua_State *co_L = lua_newthread(L); in load_lua_coroutine() local
1771 if (luaL_loadstring(co_L, code)) { in load_lua_coroutine()
1772 pretty_print_lua_error(co_L, lua_tostring(co_L, -1), code, 2, __FUNCTION__); in load_lua_coroutine()
1777 new_coroutine->thread = co_L; in load_lua_coroutine()