Searched refs:colDRed (Results 1 – 5 of 5) sorted by relevance
103 Failure->setFillColor(colDRed); in Loop()104 Failure->setOutlineColor(colDRed); in Loop()
57 extern const sf::Color colDRed;
89 else FT.SetColor(colDRed); in GameOverMessage()
39 const sf::Color colDRed = TColor(0.8, 0.0, 0.0, 1.0); variable
383 draw_time(g_game.time, colDRed); in DrawHud()