/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | contacttestwrapper.cpp | 15 …ionWorld* collisionWorld, btCollisionObject* colObjA, btCollisionObject* colObjB, btCollisionWorld… in contactPairTest() argument 18 collisionWorld->contactPairTest(colObjA, colObjB, resultCallback); in contactPairTest()
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H A D | contacttestwrapper.h | 11 …ionWorld* collisionWorld, btCollisionObject* colObjA, btCollisionObject* colObjB, btCollisionWorld…
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 426 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 429 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 433 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 446 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 449 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 453 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 426 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 429 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 433 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 446 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 449 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 453 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 423 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 426 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 430 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 443 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 446 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 450 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 444 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 447 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 451 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 464 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 467 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 471 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 426 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 429 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 433 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 446 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 449 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 453 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 449 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 452 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 456 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 469 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 472 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 476 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btRigidBody.cpp | 423 btCollisionObject* colObjB = &c->getRigidBodyB(); in addConstraintRef() local 426 colObjA->setIgnoreCollisionCheck(colObjB, true); in addConstraintRef() 430 colObjB->setIgnoreCollisionCheck(colObjA, true); in addConstraintRef() 443 btCollisionObject* colObjB = &c->getRigidBodyB(); in removeConstraintRef() local 446 colObjA->setIgnoreCollisionCheck(colObjB, false); in removeConstraintRef() 450 colObjB->setIgnoreCollisionCheck(colObjA, false); in removeConstraintRef()
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/dports/devel/bullet/bullet3-3.21/examples/Collision/Internal/ |
H A D | Bullet2CollisionSdk.cpp | 224 btCollisionObject* colObjB = (btCollisionObject*)colB; in collide() local 225 btAssert(world && colObjA && colObjB); in collide() 226 if (world == m_internalData->m_collisionWorld && colObjA && colObjB) in collide() 229 world->contactPairTest(colObjA, colObjB, cb); in collide()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/Internal/ |
H A D | Bullet2CollisionSdk.cpp | 224 btCollisionObject* colObjB = (btCollisionObject*)colB; in collide() local 225 btAssert(world && colObjA && colObjB); in collide() 226 if (world == m_internalData->m_collisionWorld && colObjA && colObjB) in collide() 229 world->contactPairTest(colObjA, colObjB, cb); in collide()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1153 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1155 btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB); in contactPairTest() 1158 btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback); in contactPairTest() 1160 algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult); in contactPairTest()
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H A D | btCollisionWorld.h | 448 …void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback…
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1022 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1024 btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB); in contactPairTest() 1027 btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback); in contactPairTest() 1029 algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult); in contactPairTest()
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H A D | btCollisionWorld.h | 409 …void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback…
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1153 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1155 btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB); in contactPairTest() 1158 btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback); in contactPairTest() 1160 algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult); in contactPairTest()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1180 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1183 …btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-… in contactPairTest()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1243 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1246 …btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(… in contactPairTest()
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H A D | btCollisionWorld.h | 446 …void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback…
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1243 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1246 …btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(… in contactPairTest()
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H A D | btCollisionWorld.h | 446 …void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback…
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1243 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1246 …btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(… in contactPairTest()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1266 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1269 …btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-… in contactPairTest()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1243 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1246 …btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(… in contactPairTest()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1243 void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, Cont… in contactPairTest() argument 1246 …btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(… in contactPairTest()
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