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Searched refs:collider_vel (Results 1 – 18 of 18) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h277 Vector3 collider_vel; variable
H A Dphysics_body.cpp1116 collider_vel = rest.linear_velocity; in move()
1190 return collider_vel; in get_collider_velocity()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h277 Vector3 collider_vel; variable
H A Dphysics_body.cpp1116 collider_vel = rest.linear_velocity; in move()
1190 return collider_vel; in get_collider_velocity()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h286 Vector2 collider_vel; variable
H A Dphysics_body_2d.cpp1053 collider_vel = result.collider_velocity; in move()
1194 collider_vel = rest_info.linear_velocity; in move()
1321 return collider_vel; in get_collider_velocity()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h286 Vector2 collider_vel; variable
H A Dphysics_body_2d.cpp1053 collider_vel = result.collider_velocity; in move()
1194 collider_vel = rest_info.linear_velocity; in move()
1321 return collider_vel; in get_collider_velocity()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.cpp1169 r_collision.collider_vel = sep_res[deepest].collider_velocity; in separate_raycast_shapes()
1194 r_collision.collider_vel = result.collider_velocity; in move_and_collide()
1276 floor_velocity = collision.collider_vel; in move_and_slide()
1327 floor_velocity = col.collider_vel; in move_and_slide_with_snap()
1578 return collision.collider_vel; in get_collider_velocity()
H A Dphysics_body_2d.h296 Vector2 collider_vel; member
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.cpp1169 r_collision.collider_vel = sep_res[deepest].collider_velocity; in separate_raycast_shapes()
1194 r_collision.collider_vel = result.collider_velocity; in move_and_collide()
1276 floor_velocity = collision.collider_vel; in move_and_slide()
1327 floor_velocity = col.collider_vel; in move_and_slide_with_snap()
1578 return collision.collider_vel; in get_collider_velocity()
H A Dphysics_body_2d.h296 Vector2 collider_vel; member
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.cpp1124 r_collision.collider_vel = result.collider_velocity; in move_and_collide()
1209 floor_velocity = collision.collider_vel; in move_and_slide()
1267 floor_velocity = col.collider_vel; in move_and_slide_with_snap()
1341 r_collision.collider_vel = sep_res[deepest].collider_velocity; in separate_raycast_shapes()
1514 return collision.collider_vel; in get_collider_velocity()
H A Dphysics_body.h291 Vector3 collider_vel; member
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.cpp1124 r_collision.collider_vel = result.collider_velocity; in move_and_collide()
1209 floor_velocity = collision.collider_vel; in move_and_slide()
1267 floor_velocity = col.collider_vel; in move_and_slide_with_snap()
1341 r_collision.collider_vel = sep_res[deepest].collider_velocity; in separate_raycast_shapes()
1514 return collision.collider_vel; in get_collider_velocity()
H A Dphysics_body.h291 Vector3 collider_vel; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp1001 collider_vel=rest_info.linear_velocity; in test_body_motion()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.cpp1001 collider_vel=rest_info.linear_velocity; in test_body_motion()