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/dports/math/vtk9/VTK-9.1.0/Filters/Modeling/Testing/Cxx/
H A DUnitTestCollisionDetectionFilter.cxx41 collision->Print(emptyPrint); in UnitTestCollisionDetectionFilter()
51 collision->SetOpacity(.99); in UnitTestCollisionDetectionFilter()
53 collision->Update(); in UnitTestCollisionDetectionFilter()
75 collision->Update(); in UnitTestCollisionDetectionFilter()
83 collision->Update(); in UnitTestCollisionDetectionFilter()
94 collision->GetInputData(10); in UnitTestCollisionDetectionFilter()
100 collision->GetInputData(0); in UnitTestCollisionDetectionFilter()
125 collision->DebugOn(); in UnitTestCollisionDetectionFilter()
126 collision->Update(); in UnitTestCollisionDetectionFilter()
127 collision->DebugOff(); in UnitTestCollisionDetectionFilter()
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/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.cpp112 CollisionInfo collision; in checkCollision() local
127 getWallCollision(collision)) in checkCollision()
156 getWallCollision(collision)) in checkCollision()
171 getWallCollision(collision)) in checkCollision()
182 handler_->collision(*this, collision.collisionId); in checkCollision()
232 switch(collision.collisionId) in checkShotCollision()
287 shotWallHit(collision); in checkShotCollision()
329 switch(collision.collisionId) in checkBounceCollision()
390 switch(collision.collisionId) in checkFallingCollision()
448 collision.normal = -collision.normal; in getLandscapeCollision()
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/dports/games/libretro-bluemsx/blueMSX-libretro-faf470e/Src/VideoChips/
H A DSpriteLine.h75 int collision; in spritesLine() local
102 collision = 0; in spritesLine()
163 collision = 0; in spritesLine()
215 …if (pattern & 0x80) { collision |= colPtr[0]; colPtr[0] = colChck[0]; collision |= colPtr[1]; … in spritesLine()
216 …if (pattern & 0x40) { collision |= colPtr[2]; colPtr[2] = colChck[2]; collision |= colPtr[3]; … in spritesLine()
217 …if (pattern & 0x20) { collision |= colPtr[4]; colPtr[4] = colChck[4]; collision |= colPtr[5]; … in spritesLine()
218 …if (pattern & 0x10) { collision |= colPtr[6]; colPtr[6] = colChck[6]; collision |= colPtr[7]; … in spritesLine()
337 int collision; in colorSpritesLine() local
376 collision = 0; in colorSpritesLine()
496 collision |= colPtr[offset]; in colorSpritesLine()
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H A DSpriteLine.c89 int collision; in spritesLine() local
143 collision = 0; in spritesLine()
189 …ttern & 0x80) { linePtr[0] = linePtr[1] = color; collision |= colPtr[0]; colPtr[0] = 1; collis… in spritesLine()
190 …ttern & 0x40) { linePtr[2] = linePtr[3] = color; collision |= colPtr[2]; colPtr[2] = 1; collis… in spritesLine()
213 if (collision) { in spritesLine()
231 int collision; in colorSpritesLine() local
257 collision = 0; in colorSpritesLine()
363 collision |= colPtr[offset]; in colorSpritesLine()
365 collision |= colPtr[offset + 1]; in colorSpritesLine()
376 collision |= colPtr[offset]; in colorSpritesLine()
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/dports/misc/dartsim/dart-6.11.1/python/dartpy/collision/
H A DCollisionGroup.cpp45 dart::collision::CollisionGroup, in CollisionGroup()
49 +[](dart::collision::CollisionGroup* self) in CollisionGroup()
61 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
68 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
74 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
82 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
89 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
97 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
105 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
116 +[](dart::collision::CollisionGroup* self, in CollisionGroup()
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H A DFCLCollisionDetector.cpp45 dart::collision::FCLCollisionDetector, in FCLCollisionDetector()
46 std::shared_ptr<dart::collision::FCLCollisionDetector>, in FCLCollisionDetector()
55 +[](dart::collision::FCLCollisionDetector* self) in FCLCollisionDetector()
61 +[](const dart::collision::FCLCollisionDetector* self) in FCLCollisionDetector()
66 +[](dart::collision::FCLCollisionDetector* self) in FCLCollisionDetector()
72 +[](dart::collision::FCLCollisionDetector* self, in FCLCollisionDetector()
78 +[](const dart::collision::FCLCollisionDetector* self) in FCLCollisionDetector()
84 +[](dart::collision::FCLCollisionDetector* self, in FCLCollisionDetector()
85 dart::collision::FCLCollisionDetector:: in FCLCollisionDetector()
93 -> dart::collision::FCLCollisionDetector:: in FCLCollisionDetector()
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H A DCollisionFilter.cpp48 const dart::collision::CollisionObject* object1, in ignoresCollision()
65 dart::collision::CollisionFilter, in CollisionFilter()
70 dart::collision::CompositeCollisionFilter, in CollisionFilter()
72 dart::collision::CollisionFilter, in CollisionFilter()
78 +[](dart::collision::CompositeCollisionFilter* self, in CollisionFilter()
79 const dart::collision::CollisionFilter* filter) { in CollisionFilter()
86 +[](dart::collision::CompositeCollisionFilter* self, in CollisionFilter()
101 dart::collision::BodyNodeCollisionFilter, in CollisionFilter()
103 dart::collision::CollisionFilter, in CollisionFilter()
109 +[](dart::collision::BodyNodeCollisionFilter* self, in CollisionFilter()
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H A DContact.cpp44 ::py::class_<dart::collision::Contact>(m, "Contact") in Contact()
49 return dart::collision::Contact::getNormalEpsilon(); in Contact()
54 return dart::collision::Contact::getNormalEpsilonSquared(); in Contact()
59 return dart::collision::Contact::isZeroNormal(normal); in Contact()
65 return dart::collision::Contact::isNonZeroNormal(normal); in Contact()
68 .def_readwrite("point", &dart::collision::Contact::point) in Contact()
69 .def_readwrite("normal", &dart::collision::Contact::normal) in Contact()
70 .def_readwrite("force", &dart::collision::Contact::force) in Contact()
77 .def_readwrite("triID1", &dart::collision::Contact::triID1) in Contact()
78 .def_readwrite("triID2", &dart::collision::Contact::triID2) in Contact()
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H A DCollisionResult.cpp44 ::py::class_<dart::collision::CollisionResult>(m, "CollisionResult") in CollisionResult()
48 +[](dart::collision::CollisionResult* self, in CollisionResult()
49 const dart::collision::Contact& contact) { in CollisionResult()
69 +[](const dart::collision::CollisionResult* self, in CollisionResult()
70 std::size_t index) -> const dart::collision::Contact& { in CollisionResult()
78 +[](const dart::collision::CollisionResult* self) in CollisionResult()
79 -> const std::vector<dart::collision::Contact>& { in CollisionResult()
86 +[](const dart::collision::CollisionResult* self) in CollisionResult()
94 +[](const dart::collision::CollisionResult* self) in CollisionResult()
102 +[](const dart::collision::CollisionResult* self, in CollisionResult()
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H A DDARTCollisionDetector.cpp44 dart::collision::DARTCollisionDetector, in DARTCollisionDetector()
45 std::shared_ptr<dart::collision::DARTCollisionDetector>, in DARTCollisionDetector()
46 dart::collision::CollisionDetector>(m, "DARTCollisionDetector") in DARTCollisionDetector()
48 +[]() -> std::shared_ptr<dart::collision::DARTCollisionDetector> { in DARTCollisionDetector()
49 return dart::collision::DARTCollisionDetector::create(); in DARTCollisionDetector()
53 +[](const dart::collision::DARTCollisionDetector* self) in DARTCollisionDetector()
54 -> std::shared_ptr<dart::collision::CollisionDetector> { in DARTCollisionDetector()
59 +[](const dart::collision::DARTCollisionDetector* self) in DARTCollisionDetector()
64 +[](dart::collision::DARTCollisionDetector* self) in DARTCollisionDetector()
65 -> std::shared_ptr<dart::collision::CollisionGroup> { in DARTCollisionDetector()
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H A DOdeCollisionDetector.cpp48 dart::collision::OdeCollisionDetector, in OdeCollisionDetector()
49 std::shared_ptr<dart::collision::OdeCollisionDetector>, in OdeCollisionDetector()
50 dart::collision::CollisionDetector>(m, "OdeCollisionDetector") in OdeCollisionDetector()
52 +[]() -> std::shared_ptr<dart::collision::OdeCollisionDetector> { in OdeCollisionDetector()
53 return dart::collision::OdeCollisionDetector::create(); in OdeCollisionDetector()
57 +[](const dart::collision::OdeCollisionDetector* self) in OdeCollisionDetector()
58 -> std::shared_ptr<dart::collision::CollisionDetector> { in OdeCollisionDetector()
63 +[](const dart::collision::OdeCollisionDetector* self) in OdeCollisionDetector()
68 +[](dart::collision::OdeCollisionDetector* self) in OdeCollisionDetector()
69 -> std::shared_ptr<dart::collision::CollisionGroup> { in OdeCollisionDetector()
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/dports/math/fcl/fcl-0.7.0/
H A DCHANGELOG.md8 [#489](https://github.com/flexible-collision-library/fcl/pull/489)
10 [#506](https://github.com/flexible-collision-library/fcl/pull/506)
12 [#506](https://github.com/flexible-collision-library/fcl/pull/506)
13 [#514](https://github.com/flexible-collision-library/fcl/pull/514)
18 [#536](https://github.com/flexible-collision-library/fcl/pull/536)
20 [#530](https://github.com/flexible-collision-library/fcl/pull/530)
22 [#517](https://github.com/flexible-collision-library/fcl/pull/517)
24 [#499](https://github.com/flexible-collision-library/fcl/pull/499)
53 * Primitive convex-half space collision algorithm introduced:
165 * Fixed bug in cylinder-half space collision query:
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DCollision_TEST.cc25 sdf::Collision collision; in TEST() local
26 EXPECT_EQ(nullptr, collision.Element()); in TEST()
27 EXPECT_TRUE(collision.Name().empty()); in TEST()
29 collision.SetName("test_collison"); in TEST()
37 collision.Pose()); in TEST()
39 collision.SetPoseFrame("link"); in TEST()
42 ASSERT_NE(nullptr, collision.Geom()); in TEST()
53 sdf::Collision collision; in TEST() local
55 EXPECT_TRUE(collision.Name().empty()); in TEST()
60 collision.SetGeom(geometry); in TEST()
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/dports/misc/dartsim/dart-6.11.1/dart/collision/fcl/
H A DCollisionShapes.hpp43 namespace collision { namespace
176 p1 = dart::collision::fcl::Vector3( in createEllipsoid()
178 p2 = dart::collision::fcl::Vector3( in createEllipsoid()
180 p3 = dart::collision::fcl::Vector3( in createEllipsoid()
228 p1 = dart::collision::fcl::Vector3( in createCube()
230 p2 = dart::collision::fcl::Vector3( in createCube()
232 p3 = dart::collision::fcl::Vector3( in createCube()
238 p1 = dart::collision::fcl::Vector3( in createCube()
240 p2 = dart::collision::fcl::Vector3( in createCube()
310 p1 = dart::collision::fcl::Vector3( in createCylinder()
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H A DBackwardCompatibility.cpp36 namespace collision { namespace
60 dart::collision::fcl::Vector3 getTranslation( in getTranslation()
61 const dart::collision::fcl::Transform3& T) in getTranslation()
72 dart::collision::fcl::Transform3& T, const dart::collision::fcl::Vector3& t) in setTranslation()
82 dart::collision::fcl::Matrix3 getRotation( in getRotation()
83 const dart::collision::fcl::Transform3& T) in getRotation()
94 dart::collision::fcl::Transform3& T, const dart::collision::fcl::Matrix3& R) in setRotation()
105 dart::collision::fcl::Matrix3& rot, in setEulerZYX()
133 dart::collision::fcl::Vector3 transform( in transform()
134 const dart::collision::fcl::Transform3& t, in transform()
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/dports/net/tcpdump/tcpdump-4.99.1/tests/
H A Dsflow_multiple_counter_30_pdus.out13 deferred 0, late collision 0, excessive collision 0, mac trans error 0
25 deferred 0, late collision 0, excessive collision 0, mac trans error 0
37 deferred 0, late collision 0, excessive collision 0, mac trans error 0
49 deferred 0, late collision 0, excessive collision 0, mac trans error 0
61 deferred 0, late collision 0, excessive collision 0, mac trans error 0
73 deferred 0, late collision 0, excessive collision 0, mac trans error 0
85 deferred 0, late collision 0, excessive collision 0, mac trans error 0
99 deferred 0, late collision 0, excessive collision 0, mac trans error 0
111 deferred 0, late collision 0, excessive collision 0, mac trans error 0
123 deferred 0, late collision 0, excessive collision 0, mac trans error 0
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/dports/math/fcl05/fcl-0.5.0/
H A DCHANGELOG.md6 * Added CMake option to disable octomap in build: [#135](https://github.com/flexible-collision-libr…
7 …g: [#125](https://github.com/flexible-collision-library/fcl/pull/125), [#98](https://github.com/fl…
8 * Added CMake exported targets: [#116](https://github.com/flexible-collision-library/fcl/pull/116)
9 …8: [#129](https://github.com/flexible-collision-library/fcl/pull/129), [#126](https://github.com/f…
10 …e() wasn't resetting the returned result when no collision: [#123](https://github.com/flexible-col…
11 * Fixed uninitialized tf in TranslationMotion: [#121](https://github.com/flexible-collision-library…
14 * Fixed minor typo: [#113](https://github.com/flexible-collision-library/fcl/pull/113)
15 * Fixed fallback finding of libccd: [#112](https://github.com/flexible-collision-library/fcl/pull/1…
17 …g: [#108](https://github.com/flexible-collision-library/fcl/pull/108), [#107](https://github.com/f…
19 * Fixed build when libccd package config not found: [#94](https://github.com/flexible-collision-lib…
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/quests/maze/
H A DMazePainter.java74 if (collision.getTileAt(x, y) == 0) { in selectTile()
78 return selectWall(collision, x, y); in selectTile()
91 if (!collides(collision, x - 1, y)) { in selectWall()
92 if (!collides(collision, x, y - 1)) { in selectWall()
102 } else if (!collides(collision, x + 1, y)) { in selectWall()
103 if (!collides(collision, x, y - 1)) { in selectWall()
113 } else if (!collides(collision, x, y - 1)) { in selectWall()
116 } else if (!collides(collision, x, y + 1)) { in selectWall()
147 if (x < 0 || y < 0 || x >= collision.getWidth() || y >= collision.getWidth()) { in collides()
150 return (collision.getTileAt(x, y) != 0); in collides()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/testing/base/
H A Dcollision_testing.py38 collision = Collision()
40 collision.add_stream('socket')
41 collision.translate(x = 0.7, z = 0.2)
42 robot.append(collision)
50 collision = sim.robot.collision.get(timeout=0.1)
51 self.assertEqual(collision, None)
56 collision = sim.robot.collision.get(timeout=0.1)
57 self.assertEqual(collision, None)
60 collision = sim.robot.collision.get(timeout=0.1)
61 self.assertNotEqual(collision, None)
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/
H A Dtileset_edit.tscn79 collision/layers = 1
80 collision/mask = 1
106 collision/layers = 1
107 collision/mask = 1
134 collision/mask = 1
161 collision/mask = 1
188 collision/mask = 1
215 collision/mask = 1
242 collision/mask = 1
297 collision/mask = 1
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/
H A Dtileset_edit.tscn79 collision/layers = 1
80 collision/mask = 1
106 collision/layers = 1
107 collision/mask = 1
134 collision/mask = 1
161 collision/mask = 1
188 collision/mask = 1
215 collision/mask = 1
242 collision/mask = 1
297 collision/mask = 1
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/dports/science/chrono/chrono-7.0.1/src/chrono/physics/
H A DChBodyEasy.h43 std::shared_ptr<collision::ChCollisionModel> collision_model =
52 collision::ChCollisionSystemType collision_type ///< collision model type
75 std::shared_ptr<collision::ChCollisionModel> collision_model =
109 std::shared_ptr<collision::ChCollisionModel> collision_model =
146 std::shared_ptr<collision::ChCollisionModel> collision_model =
157 collision::ChCollisionSystemType collision_type ///< collision model type
184 std::shared_ptr<collision::ChCollisionModel> collision_model =
223 std::shared_ptr<collision::ChCollisionModel> collision_model =
263 std::shared_ptr<collision::ChCollisionModel> collision_model =
276 std::shared_ptr<collision::ChCollisionModel> collision_model =
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/dports/games/briquolo/briquolo-0.5.7/src/
H A DTableauJeu.cpp274 collision=collisionTemps; in Maj()
286 collision=collisionTemps; in Maj()
297 collision=collisionTemps; in Maj()
336 detruire=collision.ResponsableCollision->Toucher(*itBalle, collision.TempsCollision); in Maj()
382 (*itBalle)->SetPosition(collision.PositionX, collision.PositionY); in Maj()
383 (*itBalle)->SetVitesseTotale(collision.VitesseX, collision.VitesseY); in Maj()
444 Struct_Collision collision; in _CollisionBord() local
457 collision.PositionX=_XMin+rayon+0.001; in _CollisionBord()
467 collision.PositionX=_XMax-rayon-0.001; in _CollisionBord()
477 collision.PositionY=_YMax-rayon; in _CollisionBord()
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/dports/misc/dartsim/dart-6.11.1/dart/constraint/
H A DConstraintSolver.hpp145 collision::CollisionDetectorPtr getCollisionDetector();
152 collision::CollisionGroupPtr getCollisionGroup();
156 collision::ConstCollisionGroupPtr getCollisionGroup() const;
160 collision::CollisionOption& getCollisionOption();
167 collision::CollisionResult& getLastCollisionResult();
213 bool isSoftContact(const collision::Contact& contact) const;
215 using CollisionDetector = collision::CollisionDetector;
218 collision::CollisionDetectorPtr mCollisionDetector;
221 collision::CollisionGroupPtr mCollisionGroup;
224 collision::CollisionOption mCollisionOption;
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/dports/science/chrono/chrono-7.0.1/data/robot/robosimian/
H A Drs.urdf32 </collision>
38 </collision>
44 </collision>
50 </collision>
56 </collision>
62 </collision>
68 </collision>
88 </collision>
114 </collision>
134 </collision>
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