Searched refs:collisionPersistence (Results 1 – 7 of 7) sorted by relevance
138 space->collisionPersistence = 3; in cpSpaceInit()329 return space->collisionPersistence; in cpSpaceGetCollisionPersistence()333 cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence) in cpSpaceSetCollisionPersistence() argument335 space->collisionPersistence = collisionPersistence; in cpSpaceSetCollisionPersistence()
149 } else if(stamp - head->next->stamp > space->collisionPersistence){ in cpSpacePushFreshContactBuffer()316 if(ticks >= space->collisionPersistence){ in cpSpaceArbiterSetFilter()
87 @property(nonatomic, assign) cpTimestamp collisionPersistence;
124 CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence);
652 cpTimestamp collisionPersistence; member
166 both(cpTimestamp, collisionPersistence, CollisionPersistence);
91 … no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps.212 collisionPersistence*: TTimestamp421 defProp(PSpace, TTimestamp, collisionPersistence, CollisionPersistence)