/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | items_lol.cpp | 445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() argument 452 if (collisionType == 1) { in endObjectFlight() 458 objectFlightProcessHits(t, cx, cy, collisionType); in endObjectFlight() 492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() argument 493 if (collisionType == 1) { in objectFlightProcessHits() 496 } else if (collisionType == 2) { in objectFlightProcessHits() 508 } else if (collisionType == 4) { in objectFlightProcessHits() 542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local 543 if (collisionType) { in updateFlyingObject() 544 endObjectFlight(t, x, y, collisionType); in updateFlyingObject()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | items_lol.cpp | 445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() argument 452 if (collisionType == 1) { in endObjectFlight() 458 objectFlightProcessHits(t, cx, cy, collisionType); in endObjectFlight() 492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() argument 493 if (collisionType == 1) { in objectFlightProcessHits() 496 } else if (collisionType == 2) { in objectFlightProcessHits() 508 } else if (collisionType == 4) { in objectFlightProcessHits() 542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local 543 if (collisionType) { in updateFlyingObject() 544 endObjectFlight(t, x, y, collisionType); in updateFlyingObject()
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.DirectoryServices/src/System/DirectoryServices/ActiveDirectory/ |
H A D | ForestTrustCollision.cs | 11 …internal ForestTrustRelationshipCollision(ForestTrustCollisionType collisionType, TopLevelNameColl… in ForestTrustRelationshipCollision() argument 13 CollisionType = collisionType; in ForestTrustRelationshipCollision()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/ |
H A D | ChipmunkSpace.m | 512 …t radius, cpFloat elasticity,cpFloat friction, cpShapeFilter filter, cpCollisionType collisionType) 518 seg.collisionType = collisionType; 525 filter:(cpShapeFilter)filter collisionType:(cpCollisionType)collisionType 533 boundSeg(_staticBody, cpv(l,b), cpv(l,t), radius, elasticity, friction, filter, collisionType), 534 boundSeg(_staticBody, cpv(l,t), cpv(r,t), radius, elasticity, friction, filter, collisionType), 535 boundSeg(_staticBody, cpv(r,t), cpv(r,b), radius, elasticity, friction, filter, collisionType), 536 boundSeg(_staticBody, cpv(r,b), cpv(l,b), radius, elasticity, friction, filter, collisionType),
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.h | 31 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… 34 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over… 167 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… in VAddStaticGeometry() argument 170 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over… in VAddStaticBody() argument
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H A D | ClawPhysics.cpp | 480 void ClawPhysics::VAddStaticGeometry(Point position, Point size, CollisionType collisionType, Fixtu… in VAddStaticGeometry() argument 482 if (collisionType == CollisionType_None) in VAddStaticGeometry() 501 if (collisionType == CollisionType_Solid) in VAddStaticGeometry() 506 else if (collisionType == CollisionType_Ground) in VAddStaticGeometry() 511 else if (collisionType == CollisionType_Climb) in VAddStaticGeometry() 516 else if (collisionType == CollisionType_Death) in VAddStaticGeometry() 530 if (collisionType == CollisionType_Ground) in VAddStaticGeometry() 641 void ClawPhysics::VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) in VAddStaticBody() argument 677 fixtureDef.userData = (void*)collisionType; in VAddStaticBody()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/ObjectiveChipmunkTests/ |
H A D | CallbacksTest.m | 130 shape1.collisionType = type; 136 shape2.collisionType = type; 281 shape.collisionType = barType; 287 shape.collisionType = ballType; 302 staticShape.collisionType = staticShape; 306 shape1.collisionType = shape1; 311 shape2.collisionType = shape2;
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H A D | ShapeTest.m | 45 XCTAssertNil(shape.collisionType, @""); 56 TestAccessors(shape, collisionType, @"type");
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H A D | SpaceTest.m | 257 …-50, 0, 50, 100) thickness:1 elasticity:1 friction:1 filter:CP_SHAPE_FILTER_ALL collisionType:nil]; 362 shape.collisionType = type; 398 shape1.collisionType = sleepType; 403 shape2.collisionType = awakeType; 416 …ew(0, 0, 10, 10) thickness:5 elasticity:0 friction:1 filter:CP_SHAPE_FILTER_ALL collisionType:nil];
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | object.cpp | 17 …& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTaskSc… in Object() argument 34 …mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|Coll… in Object()
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H A D | object.hpp | 28 …& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTaskSc…
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H A D | physicssystem.hpp | 125 …void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType = CollisionTyp…
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeEspduTransform.h | 51 FieldIndex collisionType; variable 104 fieldMacros(SFInt32, collisionType, ProtoEspduTransform)
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H A D | NodeEspduTransform.cpp | 79 collisionType.set( in ProtoEspduTransform()
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/ |
H A D | ChipmunkSpace.h | 188 filter:(cpShapeFilter)filter collisionType:(id)collisionType;
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H A D | ChipmunkShape.h | 71 @property(nonatomic, assign) cpCollisionType collisionType;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 92 int mask, trace_t *tr, traceType_t collisionType ) in CG_ClipMoveToEntities() argument 149 if( collisionType == TT_CAPSULE ) in CG_ClipMoveToEntities() 154 else if( collisionType == TT_AABB ) in CG_ClipMoveToEntities() 159 else if( collisionType == TT_BISPHERE ) in CG_ClipMoveToEntities()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/ |
H A D | BaseGameLogic.cpp | 975 static FixtureType CollisonToFixtureType(CollisionType collisionType) in CollisonToFixtureType() argument 977 auto findIt = g_CollisionToFixtureTypeMap.find(collisionType); in CollisonToFixtureType() 995 tileCollisionRect.collisionType, in CreateSinglePhysicsTile() 996 CollisonToFixtureType(tileCollisionRect.collisionType)); in CreateSinglePhysicsTile() 1052 if (colRect.collisionType != CollisionType_None) in CollideableTileCreatedDelegate() 1082 mergedRect.collisionType, in CollideableTileCreatedDelegate() 1083 CollisonToFixtureType(mergedRect.collisionType)); in CollideableTileCreatedDelegate()
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H A D | BaseGameLogic.h | 153 CollisionType collisionType; member
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/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/ |
H A D | G2_gore.h | 156 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_world.c | 459 traceType_t collisionType; member 569 origin, angles, clip->collisionType); in SV_ClipMoveToEntities() 629 clip.collisionType = type; in SV_Trace()
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/dports/games/openjk/OpenJK-07675e2/code/ghoul2/ |
H A D | ghoul2_gore.h | 173 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/ |
H A D | Interfaces.h | 501 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… 504 … virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) = 0;
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/ |
H A D | cpShape.h | 154 CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType);
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/ |
H A D | cpShape.c | 191 cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType) in cpShapeSetCollisionType() argument 194 shape->type = collisionType; in cpShapeSetCollisionType()
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