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Searched refs:collisionType (Results 1 – 25 of 45) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Ditems_lol.cpp445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() argument
452 if (collisionType == 1) { in endObjectFlight()
458 objectFlightProcessHits(t, cx, cy, collisionType); in endObjectFlight()
492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() argument
493 if (collisionType == 1) { in objectFlightProcessHits()
496 } else if (collisionType == 2) { in objectFlightProcessHits()
508 } else if (collisionType == 4) { in objectFlightProcessHits()
542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
543 if (collisionType) { in updateFlyingObject()
544 endObjectFlight(t, x, y, collisionType); in updateFlyingObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Ditems_lol.cpp445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() argument
452 if (collisionType == 1) { in endObjectFlight()
458 objectFlightProcessHits(t, cx, cy, collisionType); in endObjectFlight()
492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() argument
493 if (collisionType == 1) { in objectFlightProcessHits()
496 } else if (collisionType == 2) { in objectFlightProcessHits()
508 } else if (collisionType == 4) { in objectFlightProcessHits()
542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
543 if (collisionType) { in updateFlyingObject()
544 endObjectFlight(t, x, y, collisionType); in updateFlyingObject()
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.DirectoryServices/src/System/DirectoryServices/ActiveDirectory/
H A DForestTrustCollision.cs11 …internal ForestTrustRelationshipCollision(ForestTrustCollisionType collisionType, TopLevelNameColl… in ForestTrustRelationshipCollision() argument
13 CollisionType = collisionType; in ForestTrustRelationshipCollision()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/src/
H A DChipmunkSpace.m512 …t radius, cpFloat elasticity,cpFloat friction, cpShapeFilter filter, cpCollisionType collisionType)
518 seg.collisionType = collisionType;
525 filter:(cpShapeFilter)filter collisionType:(cpCollisionType)collisionType
533 boundSeg(_staticBody, cpv(l,b), cpv(l,t), radius, elasticity, friction, filter, collisionType),
534 boundSeg(_staticBody, cpv(l,t), cpv(r,t), radius, elasticity, friction, filter, collisionType),
535 boundSeg(_staticBody, cpv(r,t), cpv(r,b), radius, elasticity, friction, filter, collisionType),
536 boundSeg(_staticBody, cpv(r,b), cpv(l,b), radius, elasticity, friction, filter, collisionType),
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DClawPhysics.h31 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy…
34 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over…
167 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… in VAddStaticGeometry() argument
170 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over… in VAddStaticBody() argument
H A DClawPhysics.cpp480 void ClawPhysics::VAddStaticGeometry(Point position, Point size, CollisionType collisionType, Fixtu… in VAddStaticGeometry() argument
482 if (collisionType == CollisionType_None) in VAddStaticGeometry()
501 if (collisionType == CollisionType_Solid) in VAddStaticGeometry()
506 else if (collisionType == CollisionType_Ground) in VAddStaticGeometry()
511 else if (collisionType == CollisionType_Climb) in VAddStaticGeometry()
516 else if (collisionType == CollisionType_Death) in VAddStaticGeometry()
530 if (collisionType == CollisionType_Ground) in VAddStaticGeometry()
641 void ClawPhysics::VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) in VAddStaticBody() argument
677 fixtureDef.userData = (void*)collisionType; in VAddStaticBody()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/ObjectiveChipmunkTests/
H A DCallbacksTest.m130 shape1.collisionType = type;
136 shape2.collisionType = type;
281 shape.collisionType = barType;
287 shape.collisionType = ballType;
302 staticShape.collisionType = staticShape;
306 shape1.collisionType = shape1;
311 shape2.collisionType = shape2;
H A DShapeTest.m45 XCTAssertNil(shape.collisionType, @"");
56 TestAccessors(shape, collisionType, @"type");
H A DSpaceTest.m257 …-50, 0, 50, 100) thickness:1 elasticity:1 friction:1 filter:CP_SHAPE_FILTER_ALL collisionType:nil];
362 shape.collisionType = type;
398 shape1.collisionType = sleepType;
403 shape2.collisionType = awakeType;
416 …ew(0, 0, 10, 10) thickness:5 elasticity:0 friction:1 filter:CP_SHAPE_FILTER_ALL collisionType:nil];
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dobject.cpp17 …& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTaskSc… in Object() argument
34 …mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|Coll… in Object()
H A Dobject.hpp28 …& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTaskSc…
H A Dphysicssystem.hpp125 …void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType = CollisionTyp…
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeEspduTransform.h51 FieldIndex collisionType; variable
104 fieldMacros(SFInt32, collisionType, ProtoEspduTransform)
H A DNodeEspduTransform.cpp79 collisionType.set( in ProtoEspduTransform()
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/objectivec/include/ObjectiveChipmunk/
H A DChipmunkSpace.h188 filter:(cpShapeFilter)filter collisionType:(id)collisionType;
H A DChipmunkShape.h71 @property(nonatomic, assign) cpCollisionType collisionType;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_predict.c92 int mask, trace_t *tr, traceType_t collisionType ) in CG_ClipMoveToEntities() argument
149 if( collisionType == TT_CAPSULE ) in CG_ClipMoveToEntities()
154 else if( collisionType == TT_AABB ) in CG_ClipMoveToEntities()
159 else if( collisionType == TT_BISPHERE ) in CG_ClipMoveToEntities()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DBaseGameLogic.cpp975 static FixtureType CollisonToFixtureType(CollisionType collisionType) in CollisonToFixtureType() argument
977 auto findIt = g_CollisionToFixtureTypeMap.find(collisionType); in CollisonToFixtureType()
995 tileCollisionRect.collisionType, in CreateSinglePhysicsTile()
996 CollisonToFixtureType(tileCollisionRect.collisionType)); in CreateSinglePhysicsTile()
1052 if (colRect.collisionType != CollisionType_None) in CollideableTileCreatedDelegate()
1082 mergedRect.collisionType, in CollideableTileCreatedDelegate()
1083 CollisonToFixtureType(mergedRect.collisionType)); in CollideableTileCreatedDelegate()
H A DBaseGameLogic.h153 CollisionType collisionType; member
/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A DG2_gore.h156 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_world.c459 traceType_t collisionType; member
569 origin, angles, clip->collisionType); in SV_ClipMoveToEntities()
629 clip.collisionType = type; in SV_Trace()
/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A Dghoul2_gore.h173 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/
H A DInterfaces.h501 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy…
504 … virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) = 0;
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/include/chipmunk/
H A DcpShape.h154 CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType);
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpShape.c191 cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType) in cpShapeSetCollisionType() argument
194 shape->type = collisionType; in cpShapeSetCollisionType()

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