Searched refs:collision_height (Results 1 – 7 of 7) sorted by relevance
419 j = (paddle->y_coord) - (ball->collision_height + 1); in move_balls()427 (paddle->collision_height >> 1) - in move_balls()428 ((ball->collision_height >> 1) + 1); in move_balls()439 j = (paddle->y_coord) + paddle->collision_height + 1; in move_balls()447 (paddle->collision_height >> 1) - in move_balls()448 ((ball->collision_height >> 1) + 1); in move_balls()527 j = (paddle->y_coord) - (ball->collision_height + 1); in move_balls_in_guards_level()578 ball->y_coord = y - ball->collision_height; in collisions_with_paddles()709 ball->y_coord = y - ball->collision_height; in collisions_with_paddle()756 Sint32 y2 = paddle->y_coord + paddle->collision_height + 8; in collisions_with_robot()[all …]
127 collision_height = WIDTH_1 * resolution; in set_initial_values()159 y_coord = paddle->get_y_coord () - collision_height - 1; in init_first_ball()221 collision_height = ball->collision_height; in duplicate_from()260 collision_height = WIDTH_2 * resolution; in set_size_2()275 collision_height = WIDTH_3 * resolution; in set_size_3()
145 collision_height = 0; in clear_sprite_members()194 sprite_dest->collision_height = collision_height; in duplicate_to()305 collision_height = sprite_height; in init_common()308 y_maximum = screen_height - collision_height; in init_common()402 collision_height = sprite_height; in create_sprite()691 y_maximum = screen_height - collision_height; in init_coords_max_min()1705 y_coord = (sprite->y_coord) + yoffset - (collision_height >> 1); in pull()1720 - ((collision_height - sprite->collision_height) >> 1); in attract()1738 y2 + (Sint32)sprite->collision_height > y1 && in collision()1739 y2 - (Sint32)collision_height < y1); in collision()[all …]
231 collisionT[5] = collision_height - i; in littleInit()234 collisionT[7] = collision_height - i; in littleInit()
162 collision_height = length; in set_height()
258 paddle_right->collision_height = paddle_length; in init_paddles()308 paddle_left->collision_height = paddle_length; in init_paddles()
336 Uint32 collision_height; variable