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Searched refs:collision_radius_override (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h344 float collision_radius_override; // overrides the radius for the purposes of collision member
H A Dbeam.cpp481 …new_item->beam_collide_width = wip->collision_radius_override > 0.0f ? wip->collision_radius_overr… in beam_fire()
648 …new_item->beam_collide_width = wip->collision_radius_override > 0.0f ? wip->collision_radius_overr… in beam_fire_targeting()
H A Dweapons.cpp1127 stuff_float(&wip->collision_radius_override); in parse_weapon()
6070 if (wip->collision_radius_override > 0.0f) in weapon_create()
6071 objp->radius = wip->collision_radius_override; in weapon_create()
8424 this->collision_radius_override = -1.0f; in reset()