Searched refs:collision_radius_override (Results 1 – 3 of 3) sorted by relevance
344 float collision_radius_override; // overrides the radius for the purposes of collision member
481 …new_item->beam_collide_width = wip->collision_radius_override > 0.0f ? wip->collision_radius_overr… in beam_fire()648 …new_item->beam_collide_width = wip->collision_radius_override > 0.0f ? wip->collision_radius_overr… in beam_fire_targeting()
1127 stuff_float(&wip->collision_radius_override); in parse_weapon()6070 if (wip->collision_radius_override > 0.0f) in weapon_create()6071 objp->radius = wip->collision_radius_override; in weapon_create()8424 this->collision_radius_override = -1.0f; in reset()