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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/
H A Dcolor4.h27 color4 __operator__add__(color4 a, color4 b) in __operator__add__()
52 color4 __operator__sub__(color4 a, color4 b) in __operator__sub__()
77 color4 __operator__mul__(color4 a, color4 b) in __operator__mul__()
180 color4 mix(color4 a, color4 b, float x ) in mix()
191 color4 smoothstep(color4 edge0, color4 edge1, color4 c) in smoothstep()
202 color4 clamp(color4 c, color4 minval, color4 maxval) in clamp()
213 color4 max(color4 a, color4 b) in max()
225 color4 min(color4 a, color4 b) in min()
237 color4 fmod(color4 a, color4 b) in fmod()
253 color4 pow(color4 base, color4 power) in pow()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/
H A Dcolor4.h27 color4 __operator__add__(color4 a, color4 b) in __operator__add__()
52 color4 __operator__sub__(color4 a, color4 b) in __operator__sub__()
77 color4 __operator__mul__(color4 a, color4 b) in __operator__mul__()
180 color4 mix(color4 a, color4 b, float x ) in mix()
191 color4 smoothstep(color4 edge0, color4 edge1, color4 c) in smoothstep()
202 color4 clamp(color4 c, color4 minval, color4 maxval) in clamp()
213 color4 max(color4 a, color4 b) in max()
225 color4 min(color4 a, color4 b) in min()
237 color4 fmod(color4 a, color4 b) in fmod()
253 color4 pow(color4 base, color4 power) in pow()
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/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gcc6-aux/gcc-6-20180516/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gcc9/gcc-9.4.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/devel/arm-none-eabi-gcc492/gcc-4.9.2/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gnat_util/gcc-6-20180516/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc48/gcc-4.8.5/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc8/gcc-8.5.0/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
[all …]
/dports/devel/mingw32-gcc/gcc-4.8.1/gcc/testsuite/g++.dg/
H A Dpr45788.C57 typedef vectorX<real, 4> color4;
59 static inline color4 c3to4(color c) {
60 color4 res(c.s);
64 static inline color c4to3(color4 c) {
68 color4 res = c3to4(c);
71 static inline color4 to_premultiplied(color4 cs) {
77 color4 c;
82 color4 even, odd;
101 set_color(prims[0], color4(.7,.7,.7));
102 …extures[prims[1]->mat.texcount++].tex = new checkerboard_texture(color4(1,.1,.1),color4(.1,.15,1));
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/MaterialX/
H A Dmx_funcs.h26 color4 mx_convert (float a) { return color4(a,a); } in mx_convert()
39 color4 mx_convert (color a) { return color4(a,1.0); } in mx_convert()
55 color4 mx_add (color4 a, color4 b) { return a+b; } in mx_add()
56 color4 mx_add (color4 a, float b) { return a+b; } in mx_add()
107 color4 mx_sub (color4 a, color4 b) { return a-b; } in mx_sub()
108 color4 mx_sub (color4 a, float b) { return a-b; } in mx_sub()
187 color4 remap(color4 c, color4 inLow, color4 inHigh, color4 outLow, color4 outHigh, int doClamp) in remap()
195 color4 c4_inLow = color4(color(inLow), inLow); in remap()
257 color4 fgamma(color4 a, color4 b) in fgamma()
262 color4 fgamma(color4 a, float b) in fgamma()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/shaders/MaterialX/
H A Dmx_funcs.h26 color4 mx_convert (float a) { return color4(a,a); } in mx_convert()
39 color4 mx_convert (color a) { return color4(a,1.0); } in mx_convert()
55 color4 mx_add (color4 a, color4 b) { return a+b; } in mx_add()
56 color4 mx_add (color4 a, float b) { return a+b; } in mx_add()
107 color4 mx_sub (color4 a, color4 b) { return a-b; } in mx_sub()
108 color4 mx_sub (color4 a, float b) { return a-b; } in mx_sub()
187 color4 remap(color4 c, color4 inLow, color4 inHigh, color4 outLow, color4 outHigh, int doClamp) in remap()
195 color4 c4_inLow = color4(color(inLow), inLow); in remap()
257 color4 fgamma(color4 a, color4 b) in fgamma()
262 color4 fgamma(color4 a, float b) in fgamma()
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