Searched refs:colorSpecial (Results 1 – 3 of 3) sorted by relevance
/dports/print/tex-xdvik/xdvik-22.87/texk/xdvik/READMEs/ |
H A D | README.xdvik20a-j1.1.patch | 133 xdvi*colorSpecial: on
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H A D | README.jp-patch | 505 で、オプション -usecolor 、または リソース colorSpecial: True で、
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity.cpp | 8533 Uint32 colorSpecial = color;// SDL_MapRGB(mainsurface->format, 255, 0, 255); in attack() local 8552 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3754], language[3755], MSG_COM… in attack() 8556 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3756], language[3757], MSG_COM… in attack() 8560 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3758], language[3759], MSG_COM… in attack() 8564 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3760], language[3761], MSG_COM… in attack() 8704 Uint32 colorSpecial = color;// SDL_MapRGB(mainsurface->format, 255, 0, 255); in attack() local 8723 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3754], language[3755], MSG_COM… in attack() 8727 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3756], language[3757], MSG_COM… in attack() 8731 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3758], language[3759], MSG_COM… in attack() 8735 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3760], language[3761], MSG_COM… in attack()
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