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Searched refs:colorSpecial (Results 1 – 3 of 3) sorted by relevance

/dports/print/tex-xdvik/xdvik-22.87/texk/xdvik/READMEs/
H A DREADME.xdvik20a-j1.1.patch133 xdvi*colorSpecial: on
H A DREADME.jp-patch505 で、オプション -usecolor 、または リソース colorSpecial: True で、
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp8533 Uint32 colorSpecial = color;// SDL_MapRGB(mainsurface->format, 255, 0, 255); in attack() local
8552 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3754], language[3755], MSG_COM… in attack()
8556 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3756], language[3757], MSG_COM… in attack()
8560 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3758], language[3759], MSG_COM… in attack()
8564 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3760], language[3761], MSG_COM… in attack()
8704 Uint32 colorSpecial = color;// SDL_MapRGB(mainsurface->format, 255, 0, 255); in attack() local
8723 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3754], language[3755], MSG_COM… in attack()
8727 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3756], language[3757], MSG_COM… in attack()
8731 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3758], language[3759], MSG_COM… in attack()
8735 …messagePlayerMonsterEvent(player, colorSpecial, *hitstats, language[3760], language[3761], MSG_COM… in attack()