/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/game_folder/shaders/compute/post_processing/ |
H A D | TXAA.glsl | 7 layout(rgba32f, binding = 0) uniform image2D color_input; 64 vec2 img_size = vec2(imageSize(color_input)); 86 vec3 in0 = imageLoad(color_input, global_pos).xyz; 90 vec3 in1 = imageLoad(color_input, global_pos + off.zy).xyz; 91 vec3 in2 = imageLoad(color_input, global_pos + off.xy).xyz; 92 vec3 in3 = imageLoad(color_input, global_pos + off.yz).xyz; 93 vec3 in4 = imageLoad(color_input, global_pos + off.yx).xyz; 94 vec3 in5 = imageLoad(color_input, global_pos + off.zz).xyz; 95 vec3 in6 = imageLoad(color_input, global_pos + off.xz).xyz; 96 vec3 in7 = imageLoad(color_input, global_pos + off.zx).xyz; [all …]
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H A D | Temporal_Denoiser.glsl | 3 layout(rgba32f, binding = 0) uniform image2D color_input; 54 vec2 img_size = vec2(imageSize(color_input)); 78 vec3 in0 = imageLoad(color_input, global_pos).xyz; 87 vec3 in1 = imageLoad(color_input, global_pos + off.zy).xyz; 88 vec3 in2 = imageLoad(color_input, global_pos + off.xy).xyz; 89 vec3 in3 = imageLoad(color_input, global_pos + off.yz).xyz; 90 vec3 in4 = imageLoad(color_input, global_pos + off.yx).xyz; 91 vec3 in5 = imageLoad(color_input, global_pos + off.zz).xyz; 92 vec3 in6 = imageLoad(color_input, global_pos + off.xz).xyz; 93 vec3 in7 = imageLoad(color_input, global_pos + off.zx).xyz; [all …]
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H A D | Bloom_horiz.glsl | 7 layout(rgba32f, binding = 0) uniform image2D color_input; //calculate bloom 48 vec2 res_ratio = vec2(imageSize(blurred_hor1))/ vec2(imageSize(color_input)); 51 …color_buffer[local_indx.x + group_size/2] = bloom_treshold(imageLoad(color_input, ivec2(vec2(globa… 54 …(new_coord!=-1)?bloom_treshold(imageLoad(color_input, ivec2(vec2(new_coord,global_pos.y)/res_ratio…
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/dports/graphics/yafaray/libYafaRay-3.5.1/src/textures/ |
H A D | layernode.cc | 9 default_col(def_col), mode(mmod), do_color(false), do_scalar(false), color_input(false) in layerNode_t() 22 bool TEX_RGB = color_input; in eval() 24 if(color_input) in eval() 197 bool do_color=true, do_scalar=false, color_input=true, use_alpha=false; in factory() local 209 params.getParam("color_input", color_input); in factory() 224 node->color_input = color_input; in factory()
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/dports/science/vipster/vipster-1.19.1b-14-g7168a1b/gui/resources/ |
H A D | mesh.frag | 12 vec4 color_input = texture(tex, UV); 20 vec3 MaterialAmbientColor = vec3(0.5,0.5,0.5)*color_input.xyz; 39 color_input.xyz*LightColor*LightPower*cosTheta/(distance*distance); 40 color_output = vec4(fragTemp,color_input.a);
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H A D | select.frag | 1 in vec4 color_input; 10 color_output = color_input;
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H A D | select.vert | 15 out vec4 color_input; 29 color_input = vec4(red,green,blue,alpha);
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/dports/games/vkquake/vkQuake-1.12.2/Shaders/ |
H A D | postprocess.frag | 10 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput color_input; 16 vec3 frag = subpassLoad(color_input).rgb;
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/dports/deskutils/py-py3status/py3status-3.40/py3status/modules/ |
H A D | lm_sensors.py | 216 self.color_input = self.py3.COLOR_INPUT or "lime" 286 _color_input = self.color_input
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/dports/graphics/yafaray/libYafaRay-3.5.1/include/textures/ |
H A D | layernode.h | 38 bool do_color, do_scalar, color_input, use_alpha; variable
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/dports/comms/mgetty+sendfax/mgetty-1.1.37/frontends/tcl/faxview-0.2/ |
H A D | faxview.tcl | 79 set color_input #ffffdf ;# light yellow 108 option add *Entry.background $color_input 112 option add *Listbox.background $color_input
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/dports/math/curv/curv-0.5/curv/ |
H A D | repl.cc | 234 void color_input(std::string const& context, Replxx::colors_t& colors, in color_input() function 421 color_input(input, colors, sys); in repl()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local 577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input() 729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local 730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
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/dports/www/elixir-phoenix_html/phoenix_html-2.11.2/test/phoenix_html/ |
H A D | form_test.exs | 315 ## color_input/3 317 test "color_input/3" do 318 assert safe_to_string(color_input(:search, :key)) == 322 color_input(:search, :key, value: "#123456", id: "key", name: "search[key][]") 326 test "color_input/3 with form" do 327 assert safe_form(&color_input(&1, :key)) == 330 assert safe_form(&color_input(&1, :key, value: "foo", id: "key", name: "search[key][]")) ==
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_fragment.cpp | 585 auto & color_input = static_cast<ShaderInputColor&> (io); in do_emit_load_deref() local 586 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in do_emit_load_deref()
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/dports/www/ilias/ILIAS-5.4.25/Services/Style/Content/classes/ |
H A D | class.ilObjStyleSheetGUI.php | 1905 $color_input = new ilColorPickerInputGUI($lng->txt("sty_color_code"), "color_code"); 1906 $color_input->setRequired(true); 1907 $color_input->setDefaultColor(""); 1908 $this->form_gui->addItem($color_input);
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