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Searched refs:color_input (Results 1 – 25 of 59) sorted by relevance

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/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/game_folder/shaders/compute/post_processing/
H A DTXAA.glsl7 layout(rgba32f, binding = 0) uniform image2D color_input;
64 vec2 img_size = vec2(imageSize(color_input));
86 vec3 in0 = imageLoad(color_input, global_pos).xyz;
90 vec3 in1 = imageLoad(color_input, global_pos + off.zy).xyz;
91 vec3 in2 = imageLoad(color_input, global_pos + off.xy).xyz;
92 vec3 in3 = imageLoad(color_input, global_pos + off.yz).xyz;
93 vec3 in4 = imageLoad(color_input, global_pos + off.yx).xyz;
94 vec3 in5 = imageLoad(color_input, global_pos + off.zz).xyz;
95 vec3 in6 = imageLoad(color_input, global_pos + off.xz).xyz;
96 vec3 in7 = imageLoad(color_input, global_pos + off.zx).xyz;
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H A DTemporal_Denoiser.glsl3 layout(rgba32f, binding = 0) uniform image2D color_input;
54 vec2 img_size = vec2(imageSize(color_input));
78 vec3 in0 = imageLoad(color_input, global_pos).xyz;
87 vec3 in1 = imageLoad(color_input, global_pos + off.zy).xyz;
88 vec3 in2 = imageLoad(color_input, global_pos + off.xy).xyz;
89 vec3 in3 = imageLoad(color_input, global_pos + off.yz).xyz;
90 vec3 in4 = imageLoad(color_input, global_pos + off.yx).xyz;
91 vec3 in5 = imageLoad(color_input, global_pos + off.zz).xyz;
92 vec3 in6 = imageLoad(color_input, global_pos + off.xz).xyz;
93 vec3 in7 = imageLoad(color_input, global_pos + off.zx).xyz;
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H A DBloom_horiz.glsl7 layout(rgba32f, binding = 0) uniform image2D color_input; //calculate bloom
48 vec2 res_ratio = vec2(imageSize(blurred_hor1))/ vec2(imageSize(color_input));
51 …color_buffer[local_indx.x + group_size/2] = bloom_treshold(imageLoad(color_input, ivec2(vec2(globa…
54 …(new_coord!=-1)?bloom_treshold(imageLoad(color_input, ivec2(vec2(new_coord,global_pos.y)/res_ratio…
/dports/graphics/yafaray/libYafaRay-3.5.1/src/textures/
H A Dlayernode.cc9 default_col(def_col), mode(mmod), do_color(false), do_scalar(false), color_input(false) in layerNode_t()
22 bool TEX_RGB = color_input; in eval()
24 if(color_input) in eval()
197 bool do_color=true, do_scalar=false, color_input=true, use_alpha=false; in factory() local
209 params.getParam("color_input", color_input); in factory()
224 node->color_input = color_input; in factory()
/dports/science/vipster/vipster-1.19.1b-14-g7168a1b/gui/resources/
H A Dmesh.frag12 vec4 color_input = texture(tex, UV);
20 vec3 MaterialAmbientColor = vec3(0.5,0.5,0.5)*color_input.xyz;
39 color_input.xyz*LightColor*LightPower*cosTheta/(distance*distance);
40 color_output = vec4(fragTemp,color_input.a);
H A Dselect.frag1 in vec4 color_input;
10 color_output = color_input;
H A Dselect.vert15 out vec4 color_input;
29 color_input = vec4(red,green,blue,alpha);
/dports/games/vkquake/vkQuake-1.12.2/Shaders/
H A Dpostprocess.frag10 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput color_input;
16 vec3 frag = subpassLoad(color_input).rgb;
/dports/deskutils/py-py3status/py3status-3.40/py3status/modules/
H A Dlm_sensors.py216 self.color_input = self.py3.COLOR_INPUT or "lime"
286 _color_input = self.color_input
/dports/graphics/yafaray/libYafaRay-3.5.1/include/textures/
H A Dlayernode.h38 bool do_color, do_scalar, color_input, use_alpha; variable
/dports/comms/mgetty+sendfax/mgetty-1.1.37/frontends/tcl/faxview-0.2/
H A Dfaxview.tcl79 set color_input #ffffdf ;# light yellow
108 option add *Entry.background $color_input
112 option add *Listbox.background $color_input
/dports/math/curv/curv-0.5/curv/
H A Drepl.cc234 void color_input(std::string const& context, Replxx::colors_t& colors, in color_input() function
421 color_input(input, colors, sys); in repl()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp576 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_interpolated_input() local
577 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_interpolated_input()
729 auto & color_input = static_cast<ShaderInputColor&> (io); in emit_load_input() local
730 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in emit_load_input()
/dports/www/elixir-phoenix_html/phoenix_html-2.11.2/test/phoenix_html/
H A Dform_test.exs315 ## color_input/3
317 test "color_input/3" do
318 assert safe_to_string(color_input(:search, :key)) ==
322 color_input(:search, :key, value: "#123456", id: "key", name: "search[key][]")
326 test "color_input/3 with form" do
327 assert safe_form(&color_input(&1, :key)) ==
330 assert safe_form(&color_input(&1, :key, value: "foo", id: "key", name: "search[key][]")) ==
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_fragment.cpp585 auto & color_input = static_cast<ShaderInputColor&> (io); in do_emit_load_deref() local
586 auto& bgio = m_shaderio.input(color_input.back_color_input_index()); in do_emit_load_deref()
/dports/www/ilias/ILIAS-5.4.25/Services/Style/Content/classes/
H A Dclass.ilObjStyleSheetGUI.php1905 $color_input = new ilColorPickerInputGUI($lng->txt("sty_color_code"), "color_code");
1906 $color_input->setRequired(true);
1907 $color_input->setDefaultColor("");
1908 $this->form_gui->addItem($color_input);

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