/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_vertex_color.h | 23 uint color_offset, in svm_node_vertex_color() argument 29 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color() 33 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color() 48 uint color_offset, in svm_node_vertex_color_bump_dx() argument 56 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color_bump_dx() 60 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color_bump_dx() 75 uint color_offset, in svm_node_vertex_color_bump_dy() argument 83 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color_bump_dy() 87 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color_bump_dy()
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H A D | svm_ramp.h | 59 uint fac_offset, color_offset, alpha_offset; in svm_node_rgb_ramp() local 62 svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset); in svm_node_rgb_ramp() 69 if (stack_valid(color_offset)) in svm_node_rgb_ramp() 70 stack_store_float3(stack, color_offset, float4_to_float3(color)); in svm_node_rgb_ramp() 80 uint fac_offset, color_offset, out_offset; in svm_node_curves() local 81 svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset); in svm_node_curves() 86 float3 color = stack_load_float3(stack, color_offset); in svm_node_curves()
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H A D | svm_checker.h | 38 uint color_offset, fac_offset; in svm_node_tex_checker() local 41 svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset); in svm_node_tex_checker() 50 if (stack_valid(color_offset)) in svm_node_tex_checker() 51 stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2); in svm_node_tex_checker()
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H A D | svm_gradient.h | 65 uint type, co_offset, color_offset, fac_offset; in svm_node_tex_gradient() local 67 svm_unpack_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset); in svm_node_tex_gradient() 76 if (stack_valid(color_offset)) in svm_node_tex_gradient() 77 stack_store_float3(stack, color_offset, make_float3(f, f, f)); in svm_node_tex_gradient()
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H A D | svm_magic.h | 94 uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset; in svm_node_tex_magic() local 96 svm_unpack_node_uchar3(node.y, &depth, &color_offset, &fac_offset); in svm_node_tex_magic() 108 if (stack_valid(color_offset)) in svm_node_tex_magic() 109 stack_store_float3(stack, color_offset, color); in svm_node_tex_magic()
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H A D | svm_wave.h | 96 uint color_offset, fac_offset; in svm_node_tex_wave() local 103 svm_unpack_node_uchar2(node2.x, &color_offset, &fac_offset); in svm_node_tex_wave() 126 if (stack_valid(color_offset)) in svm_node_tex_wave() 127 stack_store_float3(stack, color_offset, make_float3(f, f, f)); in svm_node_tex_wave()
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H A D | svm_brick.h | 85 uint color_offset, fac_offset, mortar_smooth_offset; in svm_node_tex_brick() local 94 node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset); in svm_node_tex_brick() 132 if (stack_valid(color_offset)) in svm_node_tex_brick() 133 stack_store_float3(stack, color_offset, color1 * (1.0f - f) + mortar * f); in svm_node_tex_brick()
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H A D | svm_ao.h | 90 uint color_offset, out_color_offset, samples; in svm_node_ao() local 91 svm_unpack_node_uchar3(node.z, &color_offset, &out_color_offset, &samples); in svm_node_ao() 102 float3 color = stack_load_float3(stack, color_offset); in svm_node_ao()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | k007121.cpp | 23 …e, INT32 base_color, INT32 xoffs, INT32 yoffs, INT32 bank_base, INT32 pri_mask, INT32 color_offset) in k007121_draw() argument 103 …est, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset, pri_mask); in k007121_draw() 107 …Render8x8Tile_Prio_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask,… in k007121_draw() 109 …Render8x8Tile_Prio_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw() 113 …Render8x8Tile_Prio_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw() 115 … Render8x8Tile_Prio_Mask_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, gfx); in k007121_draw() 123 …abOffset(dest, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset); in k007121_draw() 127 Render8x8Tile_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw() 129 Render8x8Tile_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw() 133 Render8x8Tile_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset,gfx); in k007121_draw() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | k007121.cpp | 23 …e, INT32 base_color, INT32 xoffs, INT32 yoffs, INT32 bank_base, INT32 pri_mask, INT32 color_offset) in k007121_draw() argument 103 …est, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset, pri_mask); in k007121_draw() 107 …Render8x8Tile_Prio_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask,… in k007121_draw() 109 …Render8x8Tile_Prio_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw() 113 …Render8x8Tile_Prio_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw() 115 … Render8x8Tile_Prio_Mask_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, gfx); in k007121_draw() 123 …abOffset(dest, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset); in k007121_draw() 127 Render8x8Tile_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw() 129 Render8x8Tile_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw() 133 Render8x8Tile_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset,gfx); in k007121_draw() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.5/ |
H A D | vertex-buffer-offsets.c | 71 test_offset_stride(int color_offset, int stride) in test_offset_stride() argument 85 assert(color_offset >= sizeof(vertex[0])); in test_offset_stride() 86 assert(stride >= color_offset + sizeof(color)); in test_offset_stride() 94 memcpy(buffer + pos + color_offset, color, sizeof(color)); in test_offset_stride() 106 glColorPointer(4, GL_FLOAT, stride, (void *) (size_t) color_offset); in test_offset_stride() 117 color_offset, stride); in test_offset_stride()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/ |
H A D | tilemap_generic.cpp | 99 …NT32 depth, INT32 tile_width, INT32 tile_height, INT32 gfxlen, UINT32 color_offset, UINT32 color_m… in GenericTilemapSetGfx() argument 108 …width > 512 || tile_height > 512 || gfxlen <= 0 || gfxlen > 0x10000000 || color_offset > 0x10000) { in GenericTilemapSetGfx() 127 ptr->color_offset = color_offset; in GenericTilemapSetGfx() 819 color = ((color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw() 917 color = ((color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw() 1156 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1301 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1346 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1350 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1352 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() [all …]
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/ |
H A D | tilemap_generic.cpp | 108 …NT32 depth, INT32 tile_width, INT32 tile_height, INT32 gfxlen, UINT32 color_offset, UINT32 color_m… in GenericTilemapSetGfx() argument 117 …dth > 4096 || tile_height > 4096 || gfxlen <= 0 || gfxlen > 0x10000000 || color_offset > 0x10000) { in GenericTilemapSetGfx() 136 ptr->color_offset = color_offset; in GenericTilemapSetGfx() 1005 sTileData.color = ((sTileData.color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw() 1118 sTileData.color = ((sTileData.color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw() 1395 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1556 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1601 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1605 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() 1607 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw() [all …]
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/dports/textproc/py-colorclass/colorclass-2.2.2/colorclass/ |
H A D | search.py | 15 color_offset = 0 18 color_offset += len(item) 21 mapping.append(color_offset) 22 color_offset += 1
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/ |
H A D | gskvulkaneffectpipeline.c | 17 float color_offset[4]; member 73 .offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_offset), in G_DEFINE_TYPE() 131 const graphene_vec4_t *color_offset) in gsk_vulkan_effect_pipeline_collect_vertex_data() argument 144 graphene_vec4_to_float (color_offset, instance->color_offset); in gsk_vulkan_effect_pipeline_collect_vertex_data()
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/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/mediatek/ |
H A D | mtk_disp_color.c | 22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset) 30 unsigned int color_offset; member 141 .color_offset = DISP_COLOR_START_MT2701, 145 .color_offset = DISP_COLOR_START_MT8167, 149 .color_offset = DISP_COLOR_START_MT8173,
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/mediatek/ |
H A D | mtk_disp_color.c | 22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset) 30 unsigned int color_offset; member 141 .color_offset = DISP_COLOR_START_MT2701, 145 .color_offset = DISP_COLOR_START_MT8167, 149 .color_offset = DISP_COLOR_START_MT8173,
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/mediatek/ |
H A D | mtk_disp_color.c | 22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset) 30 unsigned int color_offset; member 141 .color_offset = DISP_COLOR_START_MT2701, 145 .color_offset = DISP_COLOR_START_MT8167, 149 .color_offset = DISP_COLOR_START_MT8173,
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/ |
H A D | formats.cpp | 156 float color_offset; member in __anone4f28fa20111::PatternRenderer 236 color_offset = 1.0 - pow(2.0, num_bits - 1); in try_setup() 237 color_scale = -2.0 * color_offset; in try_setup() 243 color_offset = 0.0; in try_setup() 247 color_offset = 0.0; in try_setup() 260 color_offset = 0.0; in try_setup() 263 color_offset = -10.0; in try_setup() 269 color_offset = -1.0; in try_setup() 371 color_scale, color_offset); in draw() 449 image[i] = (image[i] - color_offset) / color_scale; in read_image()
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/dports/math/blocksolve95/BlockSolve95/src/ |
H A D | BSmain_perm.c | 38 BSnumbering *color_offset; in BSmain_perm() local 151 MY_MALLOCN(color_offset,(BSnumbering *),sizeof(BSnumbering),1); in BSmain_perm() 152 color_offset->length = BSoffset(new_color_distr->max+1, in BSmain_perm() 153 new_color_distr->distribution,&(color_offset->numbers),procinfo); in BSmain_perm() 155 num_colors = color_offset->length; in BSmain_perm() 157 printf("o Number of colors is %d\n",color_offset->length); in BSmain_perm() 165 clique_gnum = BSoff_gnum(color_offset,color_number,new_clique_distr); in BSmain_perm() 267 BSfree_numbering(color_offset); CHKERRN(0); in BSmain_perm()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/ |
H A D | blend.glsl | 31 out vec4 color_offset, 50 color_offset = vec4(0.0); 60 color_offset = vec4(0.0); 68 color_offset = vec4(0.0); 76 color_offset = vec4(0.0); 81 color_offset = offset_data; 85 color_offset = fetch_from_gpu_cache_1(gpu_data_address); 187 vec4 color_offset, 222 color = color_offset.rgb; 223 alpha = color_offset.a; [all …]
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/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/ |
H A D | blend.glsl | 31 out vec4 color_offset, 50 color_offset = vec4(0.0); 60 color_offset = vec4(0.0); 68 color_offset = vec4(0.0); 76 color_offset = vec4(0.0); 81 color_offset = offset_data; 85 color_offset = fetch_from_gpu_cache_1(gpu_data_address); 192 vec4 color_offset, 227 color = color_offset.rgb; 228 alpha = color_offset.a; [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/ |
H A D | blend.glsl | 31 out vec4 color_offset, 50 color_offset = vec4(0.0); 60 color_offset = vec4(0.0); 68 color_offset = vec4(0.0); 76 color_offset = vec4(0.0); 81 color_offset = offset_data; 85 color_offset = fetch_from_gpu_cache_1(gpu_data_address); 187 vec4 color_offset, 222 color = color_offset.rgb; 223 alpha = color_offset.a; [all …]
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | ui-entry-renderers.c | 584 info->colors[palette_index + color_offset], in renderer_COMPACT_RESIST_RENDERER_WITH_COMBINED_AUX() 587 color_offset ^= 14; in renderer_COMPACT_RESIST_RENDERER_WITH_COMBINED_AUX() 691 info->colors[palette_index + color_offset], in renderer_COMPACT_FLAG_RENDERER_WITH_COMBINED_AUX() 694 color_offset ^= 5; in renderer_COMPACT_FLAG_RENDERER_WITH_COMBINED_AUX() 803 info->colors[palette_index + color_offset], in renderer_COMPACT_FLAG_WITH_CANCEL_RENDERER_WITH_COMBINED_AUX() 806 color_offset ^= 11; in renderer_COMPACT_FLAG_WITH_CANCEL_RENDERER_WITH_COMBINED_AUX() 915 info->colors[palette_index + color_offset], in renderer_NUMERIC_AS_SIGN_RENDERER_WITH_COMBINED_AUX() 918 color_offset ^= 7; in renderer_NUMERIC_AS_SIGN_RENDERER_WITH_COMBINED_AUX() 1071 info->colors[palette_index + color_offset], in renderer_NUMERIC_RENDERER_WITH_COMBINED_AUX() 1075 color_offset ^= 7; in renderer_NUMERIC_RENDERER_WITH_COMBINED_AUX() [all …]
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/resources/ |
H A D | color-matrix.frag | 15 color_matrix (vec4 color, mat4 color_matrix, vec4 color_offset) 21 color = color_matrix * color + color_offset;
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