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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_vertex_color.h23 uint color_offset, in svm_node_vertex_color() argument
29 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color()
33 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color()
48 uint color_offset, in svm_node_vertex_color_bump_dx() argument
56 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color_bump_dx()
60 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color_bump_dx()
75 uint color_offset, in svm_node_vertex_color_bump_dy() argument
83 stack_store_float3(stack, color_offset, float4_to_float3(vertex_color)); in svm_node_vertex_color_bump_dy()
87 stack_store_float3(stack, color_offset, make_float3(0.0f, 0.0f, 0.0f)); in svm_node_vertex_color_bump_dy()
H A Dsvm_ramp.h59 uint fac_offset, color_offset, alpha_offset; in svm_node_rgb_ramp() local
62 svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset); in svm_node_rgb_ramp()
69 if (stack_valid(color_offset)) in svm_node_rgb_ramp()
70 stack_store_float3(stack, color_offset, float4_to_float3(color)); in svm_node_rgb_ramp()
80 uint fac_offset, color_offset, out_offset; in svm_node_curves() local
81 svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset); in svm_node_curves()
86 float3 color = stack_load_float3(stack, color_offset); in svm_node_curves()
H A Dsvm_checker.h38 uint color_offset, fac_offset; in svm_node_tex_checker() local
41 svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset); in svm_node_tex_checker()
50 if (stack_valid(color_offset)) in svm_node_tex_checker()
51 stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2); in svm_node_tex_checker()
H A Dsvm_gradient.h65 uint type, co_offset, color_offset, fac_offset; in svm_node_tex_gradient() local
67 svm_unpack_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset); in svm_node_tex_gradient()
76 if (stack_valid(color_offset)) in svm_node_tex_gradient()
77 stack_store_float3(stack, color_offset, make_float3(f, f, f)); in svm_node_tex_gradient()
H A Dsvm_magic.h94 uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset; in svm_node_tex_magic() local
96 svm_unpack_node_uchar3(node.y, &depth, &color_offset, &fac_offset); in svm_node_tex_magic()
108 if (stack_valid(color_offset)) in svm_node_tex_magic()
109 stack_store_float3(stack, color_offset, color); in svm_node_tex_magic()
H A Dsvm_wave.h96 uint color_offset, fac_offset; in svm_node_tex_wave() local
103 svm_unpack_node_uchar2(node2.x, &color_offset, &fac_offset); in svm_node_tex_wave()
126 if (stack_valid(color_offset)) in svm_node_tex_wave()
127 stack_store_float3(stack, color_offset, make_float3(f, f, f)); in svm_node_tex_wave()
H A Dsvm_brick.h85 uint color_offset, fac_offset, mortar_smooth_offset; in svm_node_tex_brick() local
94 node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset); in svm_node_tex_brick()
132 if (stack_valid(color_offset)) in svm_node_tex_brick()
133 stack_store_float3(stack, color_offset, color1 * (1.0f - f) + mortar * f); in svm_node_tex_brick()
H A Dsvm_ao.h90 uint color_offset, out_color_offset, samples; in svm_node_ao() local
91 svm_unpack_node_uchar3(node.z, &color_offset, &out_color_offset, &samples); in svm_node_ao()
102 float3 color = stack_load_float3(stack, color_offset); in svm_node_ao()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dk007121.cpp23 …e, INT32 base_color, INT32 xoffs, INT32 yoffs, INT32 bank_base, INT32 pri_mask, INT32 color_offset) in k007121_draw() argument
103 …est, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset, pri_mask); in k007121_draw()
107 …Render8x8Tile_Prio_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask,… in k007121_draw()
109 …Render8x8Tile_Prio_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw()
113 …Render8x8Tile_Prio_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw()
115 … Render8x8Tile_Prio_Mask_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, gfx); in k007121_draw()
123 …abOffset(dest, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset); in k007121_draw()
127 Render8x8Tile_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw()
129 Render8x8Tile_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw()
133 Render8x8Tile_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset,gfx); in k007121_draw()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dk007121.cpp23 …e, INT32 base_color, INT32 xoffs, INT32 yoffs, INT32 bank_base, INT32 pri_mask, INT32 color_offset) in k007121_draw() argument
103 …est, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset, pri_mask); in k007121_draw()
107 …Render8x8Tile_Prio_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask,… in k007121_draw()
109 …Render8x8Tile_Prio_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw()
113 …Render8x8Tile_Prio_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, … in k007121_draw()
115 … Render8x8Tile_Prio_Mask_Clip(dest, code, destx, desty, color, 4, 0, color_offset, pri_mask, gfx); in k007121_draw()
123 …abOffset(dest, gfx, code, (color * 16), 0, destx, desty, flipx, flipy, 8, 8, ctable, color_offset); in k007121_draw()
127 Render8x8Tile_Mask_FlipXY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw()
129 Render8x8Tile_Mask_FlipY_Clip(dest, code, destx, desty, color, 4, 0, color_offset, gfx); in k007121_draw()
133 Render8x8Tile_Mask_FlipX_Clip(dest, code, destx, desty, color, 4, 0, color_offset,gfx); in k007121_draw()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.5/
H A Dvertex-buffer-offsets.c71 test_offset_stride(int color_offset, int stride) in test_offset_stride() argument
85 assert(color_offset >= sizeof(vertex[0])); in test_offset_stride()
86 assert(stride >= color_offset + sizeof(color)); in test_offset_stride()
94 memcpy(buffer + pos + color_offset, color, sizeof(color)); in test_offset_stride()
106 glColorPointer(4, GL_FLOAT, stride, (void *) (size_t) color_offset); in test_offset_stride()
117 color_offset, stride); in test_offset_stride()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/
H A Dtilemap_generic.cpp99 …NT32 depth, INT32 tile_width, INT32 tile_height, INT32 gfxlen, UINT32 color_offset, UINT32 color_m… in GenericTilemapSetGfx() argument
108 …width > 512 || tile_height > 512 || gfxlen <= 0 || gfxlen > 0x10000000 || color_offset > 0x10000) { in GenericTilemapSetGfx()
127 ptr->color_offset = color_offset; in GenericTilemapSetGfx()
819 color = ((color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw()
917 color = ((color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw()
1156 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1301 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1346 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1350 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1352 …_map->twidth, cur_map->theight, code, sx, sy, color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/
H A Dtilemap_generic.cpp108 …NT32 depth, INT32 tile_width, INT32 tile_height, INT32 gfxlen, UINT32 color_offset, UINT32 color_m… in GenericTilemapSetGfx() argument
117 …dth > 4096 || tile_height > 4096 || gfxlen <= 0 || gfxlen > 0x10000000 || color_offset > 0x10000) { in GenericTilemapSetGfx()
136 ptr->color_offset = color_offset; in GenericTilemapSetGfx()
1005 sTileData.color = ((sTileData.color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw()
1118 sTileData.color = ((sTileData.color & gfx->color_mask) << gfx->depth) + gfx->color_offset; in GenericTilemapDraw()
1395 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1556 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1601 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1605 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
1607 …p->theight, sTileData.code, sx, sy, sTileData.color, gfx->depth, gfx->color_offset, priority, gfx-… in GenericTilemapDraw()
[all …]
/dports/textproc/py-colorclass/colorclass-2.2.2/colorclass/
H A Dsearch.py15 color_offset = 0
18 color_offset += len(item)
21 mapping.append(color_offset)
22 color_offset += 1
/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/
H A Dgskvulkaneffectpipeline.c17 float color_offset[4]; member
73 .offset = G_STRUCT_OFFSET (GskVulkanEffectInstance, color_offset), in G_DEFINE_TYPE()
131 const graphene_vec4_t *color_offset) in gsk_vulkan_effect_pipeline_collect_vertex_data() argument
144 graphene_vec4_to_float (color_offset, instance->color_offset); in gsk_vulkan_effect_pipeline_collect_vertex_data()
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/mediatek/
H A Dmtk_disp_color.c22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset)
30 unsigned int color_offset; member
141 .color_offset = DISP_COLOR_START_MT2701,
145 .color_offset = DISP_COLOR_START_MT8167,
149 .color_offset = DISP_COLOR_START_MT8173,
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/mediatek/
H A Dmtk_disp_color.c22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset)
30 unsigned int color_offset; member
141 .color_offset = DISP_COLOR_START_MT2701,
145 .color_offset = DISP_COLOR_START_MT8167,
149 .color_offset = DISP_COLOR_START_MT8173,
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/mediatek/
H A Dmtk_disp_color.c22 #define DISP_COLOR_START(comp) ((comp)->data->color_offset)
30 unsigned int color_offset; member
141 .color_offset = DISP_COLOR_START_MT2701,
145 .color_offset = DISP_COLOR_START_MT8167,
149 .color_offset = DISP_COLOR_START_MT8173,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_framebuffer_multisample/
H A Dformats.cpp156 float color_offset; member in __anone4f28fa20111::PatternRenderer
236 color_offset = 1.0 - pow(2.0, num_bits - 1); in try_setup()
237 color_scale = -2.0 * color_offset; in try_setup()
243 color_offset = 0.0; in try_setup()
247 color_offset = 0.0; in try_setup()
260 color_offset = 0.0; in try_setup()
263 color_offset = -10.0; in try_setup()
269 color_offset = -1.0; in try_setup()
371 color_scale, color_offset); in draw()
449 image[i] = (image[i] - color_offset) / color_scale; in read_image()
/dports/math/blocksolve95/BlockSolve95/src/
H A DBSmain_perm.c38 BSnumbering *color_offset; in BSmain_perm() local
151 MY_MALLOCN(color_offset,(BSnumbering *),sizeof(BSnumbering),1); in BSmain_perm()
152 color_offset->length = BSoffset(new_color_distr->max+1, in BSmain_perm()
153 new_color_distr->distribution,&(color_offset->numbers),procinfo); in BSmain_perm()
155 num_colors = color_offset->length; in BSmain_perm()
157 printf("o Number of colors is %d\n",color_offset->length); in BSmain_perm()
165 clique_gnum = BSoff_gnum(color_offset,color_number,new_clique_distr); in BSmain_perm()
267 BSfree_numbering(color_offset); CHKERRN(0); in BSmain_perm()
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/webrender/res/
H A Dblend.glsl31 out vec4 color_offset,
50 color_offset = vec4(0.0);
60 color_offset = vec4(0.0);
68 color_offset = vec4(0.0);
76 color_offset = vec4(0.0);
81 color_offset = offset_data;
85 color_offset = fetch_from_gpu_cache_1(gpu_data_address);
187 vec4 color_offset,
222 color = color_offset.rgb;
223 alpha = color_offset.a;
[all …]
/dports/www/firefox/firefox-99.0/gfx/wr/webrender/res/
H A Dblend.glsl31 out vec4 color_offset,
50 color_offset = vec4(0.0);
60 color_offset = vec4(0.0);
68 color_offset = vec4(0.0);
76 color_offset = vec4(0.0);
81 color_offset = offset_data;
85 color_offset = fetch_from_gpu_cache_1(gpu_data_address);
192 vec4 color_offset,
227 color = color_offset.rgb;
228 alpha = color_offset.a;
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/webrender/res/
H A Dblend.glsl31 out vec4 color_offset,
50 color_offset = vec4(0.0);
60 color_offset = vec4(0.0);
68 color_offset = vec4(0.0);
76 color_offset = vec4(0.0);
81 color_offset = offset_data;
85 color_offset = fetch_from_gpu_cache_1(gpu_data_address);
187 vec4 color_offset,
222 color = color_offset.rgb;
223 alpha = color_offset.a;
[all …]
/dports/games/angband/Angband-4.2.2/src/
H A Dui-entry-renderers.c584 info->colors[palette_index + color_offset], in renderer_COMPACT_RESIST_RENDERER_WITH_COMBINED_AUX()
587 color_offset ^= 14; in renderer_COMPACT_RESIST_RENDERER_WITH_COMBINED_AUX()
691 info->colors[palette_index + color_offset], in renderer_COMPACT_FLAG_RENDERER_WITH_COMBINED_AUX()
694 color_offset ^= 5; in renderer_COMPACT_FLAG_RENDERER_WITH_COMBINED_AUX()
803 info->colors[palette_index + color_offset], in renderer_COMPACT_FLAG_WITH_CANCEL_RENDERER_WITH_COMBINED_AUX()
806 color_offset ^= 11; in renderer_COMPACT_FLAG_WITH_CANCEL_RENDERER_WITH_COMBINED_AUX()
915 info->colors[palette_index + color_offset], in renderer_NUMERIC_AS_SIGN_RENDERER_WITH_COMBINED_AUX()
918 color_offset ^= 7; in renderer_NUMERIC_AS_SIGN_RENDERER_WITH_COMBINED_AUX()
1071 info->colors[palette_index + color_offset], in renderer_NUMERIC_RENDERER_WITH_COMBINED_AUX()
1075 color_offset ^= 7; in renderer_NUMERIC_RENDERER_WITH_COMBINED_AUX()
[all …]
/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/vulkan/resources/
H A Dcolor-matrix.frag15 color_matrix (vec4 color, mat4 color_matrix, vec4 color_offset)
21 color = color_matrix * color + color_offset;

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