/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/title/ |
H A D | en.halloween | 9 <color_red>░ ░▒ ▒ ░ ▒▒ ▓▒<color_light_cyan>▓</color>░ ▒ ░░ ▒▒ ▓▒<color_light_cyan>▓</color>… 10 <color_red> ░ ▒ ▒ ▒▒ ░ ░ ▒ ▒▒ ░ ░ ▒ ░ ░ ▒ ░▓<color_light_cyan>▓▓</color> ░▒░ ░ … 11 <color_red>░ ░ ▒ ░ ░ ▒ ░ ░ ░ ▒ ▒ ░░ ░ ░ ░ ░ ░ 12 <color_red>░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ 18 <color_red> ▒▒▓ ▒ ▒▒ ▓▒<color_light_blue>▓</color>░░ ▒▓ ░▒▓░▒ ▒▒ ▓▒ ▒▒▓ ▒ ▒▒ ▓▒<colo… 19 <color_red> ░ ▒ ▒ ▒ ▒▒ ░ ░▒ ░ ▒░░ ░▒ ▒░ ░ ▒ ▒ ▒ ▒▒ ░▓<color_light_blue>▓▓</color>… 20 <color_red> ░ ░ ░ ░ ▒ ░░ ░ ░ ░░ ░ ░ ░ ░ ░ ▒ ▒ ▒ ░░ ░ ░ ░ 26 <color_red> ▒▒ ▓▒<color_light_blue>▓</color>░ ▒ ░░▒░▒░░ ▒░ ░▒▒ ▓▒<color_light… 27 <color_red> ▒ ▒▒ ░ ▒ ░▒░ ░ ░ ░ ░ ▒ ▒▒ ░ ░ ▒ ▒ 28 <color_red> ░ ▒ ░ ░░ ░ ░ ░ ▒ ░ ░ ░ [all …]
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H A D | en.new_year | 6 <color_red> / \ \/ \__ \ \ __\\__ \ _/ ___\ | | < | | / ___/ / \ 7 <color_red> \ \____ / __ \_ | | / __ \_\ \___ | |__ \___ | \___ \ | Y Y \ 8 <color_red> \______ /(____ / |__| (____ / \___ >|____/ / ____|/____ >|__|_| / 9 <color_red> \/ \/ \/ \/ \/ \/ \/ 14 <color_green> /\<color_red>*<color_green>\<color_brown> \___ / |__||__| |____| |__… 16 <color_green> /<color_red>*<color_green>/\/\/\<color_white> _____ .__ … 18 <color_green> /\<color_blue>*<color_green>\/\<color_light_green>*<color_green>\/\/\<color_red> … 19 …light_cyan>O<color_green><color_green>\/\/<color_red>*<color_green>/\/<color_yellow>O<color_green>… 20 <color_brown> ||<color_red> \____|__ /|___| / \___ >(____ /\____ | … 21 <color_brown> ||<color_red> \/ \/ \/ \/ \/ …
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H A D | en.independence_day | 10 <color_red> ___________ __________ __ 11 <color_red> \__ ___/___ _____ \______ \_____ ________/ |_ ___.__. 12 <color_red> | |_/ __ \\__ \ | ___/\__ \\_ __ \ __< | | 13 <color_red> | |\ ___/ / __ \_ | | / __ \| | \/| | \___ | 14 <color_red> |____| \___ >____ / |____| (____ /__| |__| / ____| 15 <color_red> \/ \/ \/ \/ 18 <color_light_gray> |<color_blue>:<color_white>:<color_blue>:<color_white>:<color_red>====<color_li… 20 <color_light_gray> |<color_red>========<color_light_gray>|<color_white> \____|__ /___| /\…
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H A D | en.easter | 11 …lor_light_cyan>')<color_white> .'<color_blue>_ _<color_white> \ / <color_red>_<color_white> … 12 …<color_light_cyan> \<color_white> / <color_blue>( ` )<color_white> ' <color_red>(`' )<color_whit… 13 …r_blue>(_ <color_yellow>o<color_blue> _)<color_white> |<color_red>(_ <color_yellow>o<color_red> _… 14 …nta>_( )_<color_white>\ | .---. | <color_blue>(_,_)<color_white>___| <color_red>(_,_)<color_whit… 16 <color_white> | <color_yellow>(_<color_red>{;}<color_yellow>_)<color_white> || <color_green>(_ <c…
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H A D | en.thanksgiving | 18 <color_white> {\<color_brown> / <color_yellow>q<color_red> {\ <color_light_bl… 19 <color_white> { `\<color_brown> \ (-<color_red>(~` <color_light_blue>/ | \|… 20 <color_white> { '.{`\<color_brown> \ \ <color_red>) <color_light_blue>\____|__ /|… 28 <color_white> <color_red>|||` … 29 <color_white> <color_red>.='==, …
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H A D | en.christmas | 12 <color_red> \_____ \\__ \ / \ __\__ \ / \ \/| | \__ \ | | \/ ___/ 13 <color_red> / \/ __ \| | \ | / __ \_ \ \___| |__/ __ \| | /\___ \ 14 <color_red> /_______ (____ /___| /__| (____ / \______ /____(____ /____//____ > 15 <color_red> \/ \/ \/ \/ \/ \/ \/
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/title/ |
H A D | en.halloween | 9 <color_red>░ ░▒ ▒ ░ ▒▒ ▓▒<color_light_cyan>▓</color>░ ▒ ░░ ▒▒ ▓▒<color_light_cyan>▓</color>… 10 <color_red> ░ ▒ ▒ ▒▒ ░ ░ ▒ ▒▒ ░ ░ ▒ ░ ░ ▒ ░▓<color_light_cyan>▓▓</color> ░▒░ ░ … 11 <color_red>░ ░ ▒ ░ ░ ▒ ░ ░ ░ ▒ ▒ ░░ ░ ░ ░ ░ ░ 12 <color_red>░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ 18 <color_red> ▒▒▓ ▒ ▒▒ ▓▒<color_light_blue>▓</color>░░ ▒▓ ░▒▓░▒ ▒▒ ▓▒ ▒▒▓ ▒ ▒▒ ▓▒<colo… 19 <color_red> ░ ▒ ▒ ▒ ▒▒ ░ ░▒ ░ ▒░░ ░▒ ▒░ ░ ▒ ▒ ▒ ▒▒ ░▓<color_light_blue>▓▓</color>… 20 <color_red> ░ ░ ░ ░ ▒ ░░ ░ ░ ░░ ░ ░ ░ ░ ░ ▒ ▒ ▒ ░░ ░ ░ ░ 26 <color_red> ▒▒ ▓▒<color_light_blue>▓</color>░ ▒ ░░▒░▒░░ ▒░ ░▒▒ ▓▒<color_light… 27 <color_red> ▒ ▒▒ ░ ▒ ░▒░ ░ ░ ░ ░ ▒ ▒▒ ░ ░ ▒ ▒ 28 <color_red> ░ ▒ ░ ░░ ░ ░ ░ ▒ ░ ░ ░ [all …]
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H A D | en.new_year | 6 <color_red> / \ \/ \__ \ \ __\\__ \ _/ ___\ | | < | | / ___/ / \ 7 <color_red> \ \____ / __ \_ | | / __ \_\ \___ | |__ \___ | \___ \ | Y Y \ 8 <color_red> \______ /(____ / |__| (____ / \___ >|____/ / ____|/____ >|__|_| / 9 <color_red> \/ \/ \/ \/ \/ \/ \/ 14 <color_green> /\<color_red>*<color_green>\<color_brown> \___ / |__||__| |____| |__… 16 <color_green> /<color_red>*<color_green>/\/\/\<color_white> _____ .__ … 18 <color_green> /\<color_blue>*<color_green>\/\<color_light_green>*<color_green>\/\/\<color_red> … 19 …light_cyan>O<color_green><color_green>\/\/<color_red>*<color_green>/\/<color_yellow>O<color_green>… 20 <color_brown> ||<color_red> \____|__ /|___| / \___ >(____ /\____ | … 21 <color_brown> ||<color_red> \/ \/ \/ \/ \/ …
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H A D | en.independence_day | 10 <color_red> ___________ __________ __ 11 <color_red> \__ ___/___ _____ \______ \_____ ________/ |_ ___.__. 12 <color_red> | |_/ __ \\__ \ | ___/\__ \\_ __ \ __< | | 13 <color_red> | |\ ___/ / __ \_ | | / __ \| | \/| | \___ | 14 <color_red> |____| \___ >____ / |____| (____ /__| |__| / ____| 15 <color_red> \/ \/ \/ \/ 18 <color_light_gray> |<color_blue>:<color_white>:<color_blue>:<color_white>:<color_red>====<color_li… 20 <color_light_gray> |<color_red>========<color_light_gray>|<color_white> \____|__ /___| /\…
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H A D | en.easter | 11 …lor_light_cyan>')<color_white> .'<color_blue>_ _<color_white> \ / <color_red>_<color_white> … 12 …<color_light_cyan> \<color_white> / <color_blue>( ` )<color_white> ' <color_red>(`' )<color_whit… 13 …r_blue>(_ <color_yellow>o<color_blue> _)<color_white> |<color_red>(_ <color_yellow>o<color_red> _… 14 …nta>_( )_<color_white>\ | .---. | <color_blue>(_,_)<color_white>___| <color_red>(_,_)<color_whit… 16 <color_white> | <color_yellow>(_<color_red>{;}<color_yellow>_)<color_white> || <color_green>(_ <c…
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H A D | en.thanksgiving | 18 <color_white> {\<color_brown> / <color_yellow>q<color_red> {\ <color_light_bl… 19 <color_white> { `\<color_brown> \ (-<color_red>(~` <color_light_blue>/ | \|… 20 <color_white> { '.{`\<color_brown> \ \ <color_red>) <color_light_blue>\____|__ /|… 28 <color_white> <color_red>|||` … 29 <color_white> <color_red>.='==, …
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H A D | en.christmas | 12 <color_red> \_____ \\__ \ / \ __\__ \ / \ \/| | \__ \ | | \/ ___/ 13 <color_red> / \/ __ \| | \ | / __ \_ \ \___| |__/ __ \| | /\___ \ 14 <color_red> /_______ (____ /___| /__| (____ / \______ /____(____ /____//____ > 15 <color_red> \/ \/ \/ \/ \/ \/ \/
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_object/ |
H A D | fbo-drawbuffers-none.c | 79 static const float color_red[4] = {1, 0, 0, 1}; variable 85 color_red, 86 color_red, 87 color_red, 88 color_red 92 color_red, 248 glClearColor(color_red[0], color_red[1], color_red[2], color_red[3]); in test_glClear()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_ingame.c | 188 s_ingame.team.color = color_red; in InGame_MenuInit() 199 s_ingame.addbots.color = color_red; in InGame_MenuInit() 213 s_ingame.removebots.color = color_red; in InGame_MenuInit() 227 s_ingame.teamorders.color = color_red; in InGame_MenuInit() 249 s_ingame.setup.color = color_red; in InGame_MenuInit() 260 s_ingame.server.color = color_red; in InGame_MenuInit() 271 s_ingame.restart.color = color_red; in InGame_MenuInit() 285 s_ingame.resume.color = color_red; in InGame_MenuInit() 296 s_ingame.leave.color = color_red; in InGame_MenuInit() 307 s_ingame.quit.color = color_red; in InGame_MenuInit()
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H A D | ui_confirm.c | 129 UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red ); in MessageMenu_Draw() 147 UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red ); in ConfirmMenu_Draw() 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 215 s_confirm.yes.color = color_red; in UI_ConfirmMenu_Style() 225 s_confirm.no.color = color_red; in UI_ConfirmMenu_Style() 285 s_confirm.yes.color = color_red; in UI_Message()
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H A D | ui_cinematics.c | 158 cinematicsMenuInfo.cin_idlogo.color = color_red; in UI_CinematicsMenu_Init() 169 cinematicsMenuInfo.cin_intro.color = color_red; in UI_CinematicsMenu_Init() 183 cinematicsMenuInfo.cin_tier1.color = color_red; in UI_CinematicsMenu_Init() 197 cinematicsMenuInfo.cin_tier2.color = color_red; in UI_CinematicsMenu_Init() 211 cinematicsMenuInfo.cin_tier3.color = color_red; in UI_CinematicsMenu_Init() 225 cinematicsMenuInfo.cin_tier4.color = color_red; in UI_CinematicsMenu_Init() 239 cinematicsMenuInfo.cin_tier5.color = color_red; in UI_CinematicsMenu_Init() 253 cinematicsMenuInfo.cin_tier6.color = color_red; in UI_CinematicsMenu_Init() 267 cinematicsMenuInfo.cin_tier7.color = color_red; in UI_CinematicsMenu_Init() 281 cinematicsMenuInfo.cin_end.color = color_red; in UI_CinematicsMenu_Init()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_ingame.c | 188 s_ingame.team.color = color_red; in InGame_MenuInit() 199 s_ingame.addbots.color = color_red; in InGame_MenuInit() 213 s_ingame.removebots.color = color_red; in InGame_MenuInit() 227 s_ingame.teamorders.color = color_red; in InGame_MenuInit() 249 s_ingame.setup.color = color_red; in InGame_MenuInit() 260 s_ingame.server.color = color_red; in InGame_MenuInit() 271 s_ingame.restart.color = color_red; in InGame_MenuInit() 285 s_ingame.resume.color = color_red; in InGame_MenuInit() 296 s_ingame.leave.color = color_red; in InGame_MenuInit() 307 s_ingame.quit.color = color_red; in InGame_MenuInit()
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H A D | ui_confirm.c | 129 UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red ); in MessageMenu_Draw() 147 UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red ); in ConfirmMenu_Draw() 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 215 s_confirm.yes.color = color_red; in UI_ConfirmMenu_Style() 225 s_confirm.no.color = color_red; in UI_ConfirmMenu_Style() 285 s_confirm.yes.color = color_red; in UI_Message()
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H A D | ui_cinematics.c | 158 cinematicsMenuInfo.cin_idlogo.color = color_red; in UI_CinematicsMenu_Init() 169 cinematicsMenuInfo.cin_intro.color = color_red; in UI_CinematicsMenu_Init() 183 cinematicsMenuInfo.cin_tier1.color = color_red; in UI_CinematicsMenu_Init() 197 cinematicsMenuInfo.cin_tier2.color = color_red; in UI_CinematicsMenu_Init() 211 cinematicsMenuInfo.cin_tier3.color = color_red; in UI_CinematicsMenu_Init() 225 cinematicsMenuInfo.cin_tier4.color = color_red; in UI_CinematicsMenu_Init() 239 cinematicsMenuInfo.cin_tier5.color = color_red; in UI_CinematicsMenu_Init() 253 cinematicsMenuInfo.cin_tier6.color = color_red; in UI_CinematicsMenu_Init() 267 cinematicsMenuInfo.cin_tier7.color = color_red; in UI_CinematicsMenu_Init() 281 cinematicsMenuInfo.cin_end.color = color_red; in UI_CinematicsMenu_Init()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_ingame.c | 188 s_ingame.team.color = color_red; in InGame_MenuInit() 199 s_ingame.addbots.color = color_red; in InGame_MenuInit() 213 s_ingame.removebots.color = color_red; in InGame_MenuInit() 227 s_ingame.teamorders.color = color_red; in InGame_MenuInit() 249 s_ingame.setup.color = color_red; in InGame_MenuInit() 260 s_ingame.server.color = color_red; in InGame_MenuInit() 271 s_ingame.restart.color = color_red; in InGame_MenuInit() 285 s_ingame.resume.color = color_red; in InGame_MenuInit() 296 s_ingame.leave.color = color_red; in InGame_MenuInit() 307 s_ingame.quit.color = color_red; in InGame_MenuInit()
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H A D | ui_confirm.c | 129 UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red ); in MessageMenu_Draw() 147 UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red ); in ConfirmMenu_Draw() 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 215 s_confirm.yes.color = color_red; in UI_ConfirmMenu_Style() 225 s_confirm.no.color = color_red; in UI_ConfirmMenu_Style() 285 s_confirm.yes.color = color_red; in UI_Message()
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H A D | ui_cinematics.c | 158 cinematicsMenuInfo.cin_idlogo.color = color_red; in UI_CinematicsMenu_Init() 169 cinematicsMenuInfo.cin_intro.color = color_red; in UI_CinematicsMenu_Init() 183 cinematicsMenuInfo.cin_tier1.color = color_red; in UI_CinematicsMenu_Init() 197 cinematicsMenuInfo.cin_tier2.color = color_red; in UI_CinematicsMenu_Init() 211 cinematicsMenuInfo.cin_tier3.color = color_red; in UI_CinematicsMenu_Init() 225 cinematicsMenuInfo.cin_tier4.color = color_red; in UI_CinematicsMenu_Init() 239 cinematicsMenuInfo.cin_tier5.color = color_red; in UI_CinematicsMenu_Init() 253 cinematicsMenuInfo.cin_tier6.color = color_red; in UI_CinematicsMenu_Init() 267 cinematicsMenuInfo.cin_tier7.color = color_red; in UI_CinematicsMenu_Init() 281 cinematicsMenuInfo.cin_end.color = color_red; in UI_CinematicsMenu_Init()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_ingame.c | 188 s_ingame.team.color = color_red; in InGame_MenuInit() 199 s_ingame.addbots.color = color_red; in InGame_MenuInit() 213 s_ingame.removebots.color = color_red; in InGame_MenuInit() 227 s_ingame.teamorders.color = color_red; in InGame_MenuInit() 249 s_ingame.setup.color = color_red; in InGame_MenuInit() 260 s_ingame.server.color = color_red; in InGame_MenuInit() 271 s_ingame.restart.color = color_red; in InGame_MenuInit() 285 s_ingame.resume.color = color_red; in InGame_MenuInit() 296 s_ingame.leave.color = color_red; in InGame_MenuInit() 307 s_ingame.quit.color = color_red; in InGame_MenuInit()
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H A D | ui_confirm.c | 129 UI_DrawProportionalString( 320, y, s_confirm.lines[i], s_confirm.style, color_red ); in MessageMenu_Draw() 147 UI_DrawProportionalString( 320, 204, s_confirm.question, s_confirm.style, color_red ); in ConfirmMenu_Draw() 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 215 s_confirm.yes.color = color_red; in UI_ConfirmMenu_Style() 225 s_confirm.no.color = color_red; in UI_ConfirmMenu_Style() 285 s_confirm.yes.color = color_red; in UI_Message()
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H A D | ui_cinematics.c | 158 cinematicsMenuInfo.cin_idlogo.color = color_red; in UI_CinematicsMenu_Init() 169 cinematicsMenuInfo.cin_intro.color = color_red; in UI_CinematicsMenu_Init() 183 cinematicsMenuInfo.cin_tier1.color = color_red; in UI_CinematicsMenu_Init() 197 cinematicsMenuInfo.cin_tier2.color = color_red; in UI_CinematicsMenu_Init() 211 cinematicsMenuInfo.cin_tier3.color = color_red; in UI_CinematicsMenu_Init() 225 cinematicsMenuInfo.cin_tier4.color = color_red; in UI_CinematicsMenu_Init() 239 cinematicsMenuInfo.cin_tier5.color = color_red; in UI_CinematicsMenu_Init() 253 cinematicsMenuInfo.cin_tier6.color = color_red; in UI_CinematicsMenu_Init() 267 cinematicsMenuInfo.cin_tier7.color = color_red; in UI_CinematicsMenu_Init() 281 cinematicsMenuInfo.cin_end.color = color_red; in UI_CinematicsMenu_Init()
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