Searched refs:combatDiff (Results 1 – 1 of 1) sorted by relevance
382 int combatDiff; in think_recruit() local386 combatDiff = 1000; in think_recruit()390 combatDiff = 1000; // recruit as many as possible in think_recruit()396 combatDiff = combatLevelNeeded - total_combat_level(); in think_recruit()399 if( combatDiff > 0 ) in think_recruit()401 ai_recruit(combatDiff); in think_recruit()800 int combatDiff = defenseCombatLevel * (150+nationPtr->pref_force_projection/2) / 100 in ai_capture_independent_town() local803 if( combatDiff > 0 ) in ai_capture_independent_town()805 …if( ai_recruit(combatDiff) ) // try to recruit new soldiers to increase the combat ability of … in ai_capture_independent_town()809 combatDiff = defenseCombatLevel * (200-nationPtr->pref_military_courage/2) / 100 in ai_capture_independent_town()