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Searched refs:commandMsec (Results 1 – 25 of 35) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsv_main.c524 cl->commandMsec = MSEC_OKAY_MAX; // reset for next cycle in SV_GiveMsec()
528 if(cl->commandMsec < MSEC_OKAY_MIN || cl->commandMsec > MSEC_OKAY_MAX){ in SV_GiveMsec()
539 cl->commandMsec = MSEC_OKAY_MAX; // reset for next cycle in SV_GiveMsec()
H A Dserver.h96 int commandMsec; // every seconds this is reset, if user member
H A Dsv_user.c430 cl->commandMsec -= cmd->msec; in SV_ClientThink()
/dports/games/q2pro/q2pro/source/
H A Dsv_user.c652 sv_client->commandMsec = 1800; in SV_Begin_f()
1084 cl->commandMsec -= cmd->msec; in SV_ClientThink()
1086 if( cl->commandMsec < 0 && sv_enforcetime->integer ) { in SV_ClientThink()
1088 cl->name, cl->commandMsec ); in SV_ClientThink()
/dports/games/q2p/Q2P-0.2-2006-12-31/server/
H A Dsv_user.c512 cl->commandMsec -= cmd->msec; in SV_ClientThink()
514 if (cl->commandMsec < 0 && sv_enforcetime->value ) in SV_ClientThink()
H A Dserver.h104 int commandMsec; // every seconds this is reset, if user member
/dports/games/quake2lnx/quake2-r0.16.2/src/server/
H A Dsv_user.c533 cl->commandMsec -= cmd->msec; in SV_ClientThink()
535 if (cl->commandMsec < 0 && sv_enforcetime->value ) in SV_ClientThink()
H A Dserver.h104 int commandMsec; // every seconds this is reset, if user member
/dports/games/quake2max/Quake2maX_0.45-src_unix/server/
H A Dsv_user.c512 cl->commandMsec -= cmd->msec; in SV_ClientThink()
514 if (cl->commandMsec < 0 && sv_enforcetime->value ) in SV_ClientThink()
H A Dserver.h104 int commandMsec; // every seconds this is reset, if user member
/dports/games/quake2-source/quake2-r0.16.2/src/server/
H A Dsv_user.c533 cl->commandMsec -= cmd->msec; in SV_ClientThink()
535 if (cl->commandMsec < 0 && sv_enforcetime->value ) in SV_ClientThink()
H A Dserver.h104 int commandMsec; // every seconds this is reset, if user member
H A Dsv_main.c593 cl->commandMsec = 1800; // 1600 + some slop in SV_GiveMsec()
/dports/games/qudos/QuDos-0.40.1-src/src/server/
H A Dsv_user.c493 cl->commandMsec -= cmd->msec; in SV_ClientThink()
495 if (cl->commandMsec < 0 && sv_enforcetime->value) { in SV_ClientThink()
H A Dserver.h101 int commandMsec; /* every seconds this is reset, if user */ member
H A Dsv_main.c543 cl->commandMsec = 1800; /* 1600 + some slop */ in SV_GiveMsec()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_local.h106 int commandMsec; // every seconds this is reset, if user member
H A Dsv_user.c514 cl->commandMsec -= cmd->msec; in SV_ClientThink()
516 if (cl->commandMsec < 0 && sv_enforcetime->intVal) { in SV_ClientThink()
/dports/games/alienarena-data/alienarena-7.66/source/server/
H A Dserver.h113 int commandMsec; // every seconds this is reset, if user member
H A Dsv_user.c538 cl->commandMsec -= cmd->msec; in SV_ClientThink()
/dports/games/alienarena/alienarena-7.66/source/server/
H A Dserver.h113 int commandMsec; // every seconds this is reset, if user member
H A Dsv_user.c538 cl->commandMsec -= cmd->msec; in SV_ClientThink()
/dports/games/r1q2/r1q2-8012_5/server/
H A Dsv_main.c2302 if (cl->commandMsec < 0) in SV_GiveMsec()
2308 …tf ("SV_GiveMsec: %s has commandMsec < 0: %d (lagging/speed cheat?)\n", cl->name, cl->commandMsec); in SV_GiveMsec()
2309 cl->commandMsecOverflowCount += 1.0f + (-cl->commandMsec / 250.0f); in SV_GiveMsec()
2311 else if (cl->commandMsec > (sv_msecs->intvalue / 2)) in SV_GiveMsec()
2320 …DPrintf ("SV_GiveMsec: %s has commandMsec %d (lagging/float cheat?)\n", cl->name, cl->commandMsec); in SV_GiveMsec()
2321 cl->commandMsecOverflowCount += 1.0f * ((float)cl->commandMsec / sv_msecs->value); in SV_GiveMsec()
2419 cl->commandMsec = sv_msecs->intvalue; // 1600 + some slop in SV_GiveMsec()
H A Dserver.h160 int commandMsec; // every seconds this is reset, if user member
/dports/games/q2pro/q2pro/include/
H A Dserver.h130 int commandMsec; // every seconds this is reset, if user member

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