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Searched refs:complexUpdate (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/common/movement/
H A DBoid2.cpp58 void Boid2::update(fixed frameTime, std::vector<Boid2*> &boidSet, bool complexUpdate) in update() argument
89 if (complexUpdate) in update()
120 if (complexUpdate) in update()
H A DBoid2.h38 void update(fixed frameTime, std::vector<Boid2*> &boidSet, bool complexUpdate);