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Searched refs:computeShaderManager_ (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp292 computeShaderManager_(vulkan), in TextureCacheVulkan()
336 computeShaderManager_.DeviceLost(); in DeviceLost()
362 computeShaderManager_.DeviceRestore(vulkan); in DeviceRestore()
459 computeShaderManager_.BeginFrame(); in StartFrame()
464 computeShaderManager_.EndFrame(); in EndFrame()
949 …vkCmdBindDescriptorSets(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline… in BuildTexture()
950 …vkCmdPushConstants(cmdInit, computeShaderManager_.GetPipelineLayout(), VK_SHADER_STAGE_COMPUTE_BIT… in BuildTexture()
966 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(view, texBuf, bufferOffset, srcSi… in BuildTexture()
967 …vkCmdBindPipeline(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline(uploa… in BuildTexture()
982 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(VK_NULL_HANDLE, texBuf, bufferOff… in BuildTexture()
[all …]
H A DTextureCacheVulkan.h125 VulkanComputeShaderManager computeShaderManager_; variable
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp292 computeShaderManager_(vulkan), in TextureCacheVulkan()
336 computeShaderManager_.DeviceLost(); in DeviceLost()
362 computeShaderManager_.DeviceRestore(vulkan); in DeviceRestore()
459 computeShaderManager_.BeginFrame(); in StartFrame()
464 computeShaderManager_.EndFrame(); in EndFrame()
949 …vkCmdBindDescriptorSets(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline… in BuildTexture()
950 …vkCmdPushConstants(cmdInit, computeShaderManager_.GetPipelineLayout(), VK_SHADER_STAGE_COMPUTE_BIT… in BuildTexture()
966 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(view, texBuf, bufferOffset, srcSi… in BuildTexture()
967 …vkCmdBindPipeline(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline(uploa… in BuildTexture()
982 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(VK_NULL_HANDLE, texBuf, bufferOff… in BuildTexture()
[all …]
H A DTextureCacheVulkan.h125 VulkanComputeShaderManager computeShaderManager_; variable
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DTextureCacheVulkan.cpp292 computeShaderManager_(vulkan), in TextureCacheVulkan()
336 computeShaderManager_.DeviceLost(); in DeviceLost()
362 computeShaderManager_.DeviceRestore(vulkan); in DeviceRestore()
459 computeShaderManager_.BeginFrame(); in StartFrame()
464 computeShaderManager_.EndFrame(); in EndFrame()
949 …vkCmdBindDescriptorSets(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline… in BuildTexture()
950 …vkCmdPushConstants(cmdInit, computeShaderManager_.GetPipelineLayout(), VK_SHADER_STAGE_COMPUTE_BIT… in BuildTexture()
966 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(view, texBuf, bufferOffset, srcSi… in BuildTexture()
967 …vkCmdBindPipeline(cmdInit, VK_PIPELINE_BIND_POINT_COMPUTE, computeShaderManager_.GetPipeline(uploa… in BuildTexture()
982 …VkDescriptorSet descSet = computeShaderManager_.GetDescriptorSet(VK_NULL_HANDLE, texBuf, bufferOff… in BuildTexture()
[all …]
H A DTextureCacheVulkan.h125 VulkanComputeShaderManager computeShaderManager_; variable