/dports/math/giacxcas/fltk-1.3.0/src/ |
H A D | gl_draw.cxx | 381 int compute_texture(const char* str, int n); 470 int gl_texture_fifo::compute_texture(const char* str, int n) in compute_texture() function in gl_texture_fifo 528 rank = gl_fifo->compute_texture(str, n); in gl_draw_textures()
|
/dports/x11-toolkits/ntk/ntk/src/ |
H A D | gl_draw.cxx | 381 int compute_texture(const char* str, int n); 470 int gl_texture_fifo::compute_texture(const char* str, int n) in compute_texture() function in gl_texture_fifo 528 rank = gl_fifo->compute_texture(str, n); in gl_draw_textures()
|
/dports/x11-toolkits/fltk/fltk-1.3.8/src/ |
H A D | gl_draw.cxx | 373 int compute_texture(const char* str, int n); 472 int gl_texture_fifo::compute_texture(const char* str, int n) in compute_texture() function in gl_texture_fifo 545 rank = gl_fifo->compute_texture(str, n); in gl_draw_textures()
|
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/ |
H A D | Scene_implicit_function_item.cpp | 51 void compute_texture(int, int); 327 compute_texture(i,j); in compute_vertices_and_texmap() 466 void Scene_implicit_function_item_priv::compute_texture(int i, int j) in compute_texture() function in Scene_implicit_function_item_priv
|
/dports/math/cgal/CGAL-5.3/demo/AABB_tree/ |
H A D | Scene.h | 175 void compute_texture(int, int, Color_ramp, Color_ramp);
|
H A D | Scene.cpp | 462 compute_texture(i,j,m_red_ramp,m_blue_ramp); in compute_elements() 471 compute_texture(i,j,m_thermal_ramp,m_thermal_ramp); in compute_elements() 478 void Scene::compute_texture(int i, int j,Color_ramp pos_ramp ,Color_ramp neg_ramp) in compute_texture() function in Scene
|
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/AABB_tree/ |
H A D | Cut_plugin.cpp | 417 void compute_texture(int i, int j,Color_ramp pos_ramp ,Color_ramp neg_ramp)const in compute_texture() function in Scene_aabb_plane_item 449 item->compute_texture(i,j, pos_ramp, neg_ramp); in operator ()() 485 compute_texture(i,j,m_red_ramp,m_blue_ramp); in computeElements() 502 compute_texture(i,j,m_thermal_ramp,m_thermal_ramp); in computeElements()
|