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Searched refs:concave_B (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_solver_sw.cpp134 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local
173 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
184 bool concave_B = p_shape_B->is_concave(); in solve_static() local
190 SWAP(concave_A, concave_B); in solve_static()
219 } else if (concave_B) { in solve_static()
312 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local
360 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_solver_sw.cpp134 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local
173 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
184 bool concave_B = p_shape_B->is_concave(); in solve_static() local
190 SWAP(concave_A, concave_B); in solve_static()
219 } else if (concave_B) { in solve_static()
312 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local
360 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_solver_sw.cpp138 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local
177 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
187 bool concave_B = p_shape_B->is_concave(); in solve_static() local
193 SWAP(concave_A, concave_B); in solve_static()
222 } else if (concave_B) { in solve_static()
313 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local
361 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_solver_sw.cpp138 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local
177 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
187 bool concave_B = p_shape_B->is_concave(); in solve_static() local
193 SWAP(concave_A, concave_B); in solve_static()
222 } else if (concave_B) { in solve_static()
313 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local
361 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.cpp171 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local
210 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
221 bool concave_B = p_shape_B->is_concave(); in solve() local
228 SWAP(concave_A, concave_B); in solve()
271 } else if (concave_B) { in solve()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.cpp171 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local
210 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
221 bool concave_B = p_shape_B->is_concave(); in solve() local
228 SWAP(concave_A, concave_B); in solve()
271 } else if (concave_B) { in solve()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.cpp152 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local
191 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
201 bool concave_B = p_shape_B->is_concave(); in solve() local
208 SWAP(concave_A, concave_B); in solve()
238 } else if (concave_B) { in solve()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.cpp152 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local
191 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave()
201 bool concave_B = p_shape_B->is_concave(); in solve() local
208 SWAP(concave_A, concave_B); in solve()
238 } else if (concave_B) { in solve()