/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | collision_solver_sw.cpp | 134 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local 173 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 184 bool concave_B = p_shape_B->is_concave(); in solve_static() local 190 SWAP(concave_A, concave_B); in solve_static() 219 } else if (concave_B) { in solve_static() 312 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local 360 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | collision_solver_sw.cpp | 134 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local 173 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 184 bool concave_B = p_shape_B->is_concave(); in solve_static() local 190 SWAP(concave_A, concave_B); in solve_static() 219 } else if (concave_B) { in solve_static() 312 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local 360 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | collision_solver_sw.cpp | 138 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local 177 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 187 bool concave_B = p_shape_B->is_concave(); in solve_static() local 193 SWAP(concave_A, concave_B); in solve_static() 222 } else if (concave_B) { in solve_static() 313 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local 361 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | collision_solver_sw.cpp | 138 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_concave() local 177 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 187 bool concave_B = p_shape_B->is_concave(); in solve_static() local 193 SWAP(concave_A, concave_B); in solve_static() 222 } else if (concave_B) { in solve_static() 313 const ConcaveShapeSW *concave_B = static_cast<const ConcaveShapeSW *>(p_shape_B); in solve_distance() local 361 concave_B->cull(local_aabb, concave_distance_callback, &cinfo); in solve_distance()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_solver_2d_sw.cpp | 171 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local 210 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 221 bool concave_B = p_shape_B->is_concave(); in solve() local 228 SWAP(concave_A, concave_B); in solve() 271 } else if (concave_B) { in solve()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | collision_solver_2d_sw.cpp | 171 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local 210 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 221 bool concave_B = p_shape_B->is_concave(); in solve() local 228 SWAP(concave_A, concave_B); in solve() 271 } else if (concave_B) { in solve()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_solver_2d_sw.cpp | 152 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local 191 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 201 bool concave_B = p_shape_B->is_concave(); in solve() local 208 SWAP(concave_A, concave_B); in solve() 238 } else if (concave_B) { in solve()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | collision_solver_2d_sw.cpp | 152 const ConcaveShape2DSW *concave_B = static_cast<const ConcaveShape2DSW *>(p_shape_B); in solve_concave() local 191 concave_B->cull(local_aabb, concave_callback, &cinfo); in solve_concave() 201 bool concave_B = p_shape_B->is_concave(); in solve() local 208 SWAP(concave_A, concave_B); in solve() 238 } else if (concave_B) { in solve()
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