Searched refs:configureFog (Results 1 – 5 of 5) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | renderingmanager.hpp | 133 void configureFog(const ESM::Cell* cell); 134 …void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::…
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H A D | renderingmanager.cpp | 689 void RenderingManager::configureFog(const ESM::Cell *cell) in configureFog() function in MWRender::RenderingManager 694 …void RenderingManager::configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlO… in configureFog() function in MWRender::RenderingManager
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/settings/ |
H A D | camera.rst | 71 See RenderingManager::configureFog for the relevant source code.
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | weather.cpp | 800 mRendering.configureFog(mResult.mFogDepth, underwaterFog, mResult.mDLFogFactor, in update()
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H A D | scene.cpp | 820 mRendering.configureFog(mCurrentCell->getCell()); in changeToInteriorCell()
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