Searched refs:confirm_button_1 (Results 1 – 2 of 2) sorted by relevance
253 this->confirm_button_1 = NULL; in GameState()353 confirm_button_1 = new Button(offset_x_c, offset_y_c+16, "YES", game_g->letters_large); in createQuitWindow()354 confirm_window->add(confirm_button_1); in createQuitWindow()369 confirm_button_1 = NULL; in closeConfirmWindow()777 …if( !done && m_left && click && confirm_button_1 != NULL && confirm_button_1->mouseOver(m_x, m_y) … in mouseClick()872 confirm_button_1 = new Button(offset_x_c, offset_y_c+16, "YES", game_g->letters_large); in requestNewGame()873 confirm_window->add(confirm_button_1); in requestNewGame()955 …confirm_button_1 = NULL; // if user wants to exit to homescreen, they can just press the Home butt… in createQuitWindow()958 confirm_window->add(confirm_button_1); in createQuitWindow()1262 confirm_button_1 = NULL; in reset()[all …]
193 Button *confirm_button_1; variable