Searched refs:connDesc (Results 1 – 5 of 5) sorted by relevance
384 connDesc := conn.Description()385 retryableErr := tt.Retryable(connDesc.WireVersion)386 preRetryWriteLabelVersion := connDesc.WireVersion != nil && connDesc.WireVersion.Max < 9463 connDesc := conn.Description()466 retryableErr = tt.RetryableWrite(connDesc.WireVersion)467 preRetryWriteLabelVersion := connDesc.WireVersion != nil && connDesc.WireVersion.Max < 9
384 connDesc := conn.Description()385 retryableErr := tt.Retryable(connDesc.WireVersion)386 preRetryWriteLabelVersion := connDesc.WireVersion != nil && connDesc.WireVersion.Max < 9464 connDesc := conn.Description()467 retryableErr = tt.RetryableWrite(connDesc.WireVersion)468 preRetryWriteLabelVersion := connDesc.WireVersion != nil && connDesc.WireVersion.Max < 9
1013 for (const auto& connDesc : connection_list) in joinGameInternal() local1015 JoinGameResult result = joinGameInternalConnect(connDesc.host.c_str(), connDesc.port, oldUI); in joinGameInternal()1023 ActivityManager::instance().joinGameSucceeded(connDesc.host.c_str(), connDesc.port); in joinGameInternal()