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Searched refs:connected_seg (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Descort.c216 int connected_seg; in create_bfs_list() local
218 connected_seg = cursegp->children[i]; in create_bfs_list()
220 if (IS_CHILD(connected_seg) && (visited[connected_seg] == 0)) { in create_bfs_list()
222 bfs_list[head++] = connected_seg; in create_bfs_list()
225 visited[connected_seg] = 1; in create_bfs_list()
H A Dautomap.c1767 int connected_seg = seg->children[sn];
1768 if (connected_seg != -1) {
1769 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1770 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1774 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp258 auto connected_seg = cursegp->children[i]; in create_bfs_list() local
260 if (IS_CHILD(connected_seg) && (!visited[connected_seg])) { in create_bfs_list()
262 bfs_list[head++] = connected_seg; in create_bfs_list()
265 visited[connected_seg] = true; in create_bfs_list()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgamesave.cpp875 const auto connected_seg = seg->shared_segment::children[sidenum]; in validate_segment_wall() local
876 if (connected_seg == segment_none) in validate_segment_wall()
882 const shared_segment &vcseg = *vcsegptr(connected_seg); in validate_segment_wall()
888 …ll.", seg.get_unchecked_index(), sidenum, static_cast<unsigned>(wn0), connected_seg, connected_sid… in validate_segment_wall()
H A Dautomap.cpp1515 const auto connected_seg = seg->shared_segment::children[sn]; in add_segment_edges() local
1516 if (connected_seg != segment_none) { in add_segment_edges()
1517 const shared_segment &vcseg = *vcsegptr(connected_seg); in add_segment_edges()