Searched refs:connected_to_eye (Results 1 – 2 of 2) sorted by relevance
/dports/games/gnugo/gnugo-3.8/engine/ |
H A D | dragon.c | 65 static int connected_to_eye(int pos, int str, int color, int eye_color, 1362 && !connected_to_eye(pos, pos + delta[k], color, eye_color, eye)) in analyze_false_eye_territory() 1394 connected_to_eye(int pos, int str, int color, int eye_color, in connected_to_eye() function
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/dports/games/gnugo/gnugo-3.8/ |
H A D | ChangeLog | 1305 connected_to_eye(), and connected_to_eye_recurse() in dragon.c.
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