Searched refs:constantForce (Results 1 – 9 of 9) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | DXJoystick.cxx | 431 DICONSTANTFORCE constantForce; in ffRumble() local 441 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * combined); in ffRumble() 482 effect.lpvTypeSpecificParams = &constantForce; in ffRumble() 522 DICONSTANTFORCE constantForce; in ffDirectionalConstant() local 524 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * strength); in ffDirectionalConstant() 568 effect.lpvTypeSpecificParams = &constantForce; in ffDirectionalConstant()
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/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | DXJoystick.cxx | 431 DICONSTANTFORCE constantForce; in ffRumble() local 441 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * combined); in ffRumble() 482 effect.lpvTypeSpecificParams = &constantForce; in ffRumble() 522 DICONSTANTFORCE constantForce; in ffDirectionalConstant() local 524 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * strength); in ffDirectionalConstant() 568 effect.lpvTypeSpecificParams = &constantForce; in ffDirectionalConstant()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | ParticleEmitter.cpp | 195 const Vector3& constantForce = effect_->GetConstantForce(); in Update() local 196 if (constantForce != Vector3::ZERO) in Update() 201 particle.velocity_ += lastTimeStep_ * constantForce; in Update()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/ |
H A D | TestForces.cpp | 115 Force::ConstantForce constantForce(forces, body1, Vec3(0), Vec3(1, 2, 3)); in testStandardForces() local 152 verifyForces(constantForce, state, bodyForces, particleForces, mobilityForces); in testStandardForces()
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/ |
H A D | EditorParticleEffect.as | 321 Vector3 v = editParticleEffect.constantForce; 324 editParticleEffect.constantForce = Vector3(element.text.ToFloat(), v.y, v.z); 327 editParticleEffect.constantForce = Vector3(v.x, element.text.ToFloat(), v.z); 330 editParticleEffect.constantForce = Vector3(v.x, v.y, element.text.ToFloat()); 1423 …>(particleEffectWindow.GetChild("ConstantForceX", true)).text = editParticleEffect.constantForce.x; 1424 …>(particleEffectWindow.GetChild("ConstantForceY", true)).text = editParticleEffect.constantForce.y; 1425 …>(particleEffectWindow.GetChild("ConstantForceZ", true)).text = editParticleEffect.constantForce.z;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/ |
H A D | ParticleEffect.pkg | 128 tolua_property__get_set const Vector3& constantForce;
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 8353 Vector3 constantForce; variable
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H A D | LuaScriptAPI.dox | 4517 - const Vector3& constantForce
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H A D | ScriptAPI.dox | 10002 - Vector3 constantForce
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