Home
last modified time | relevance | path

Searched refs:constantForce (Results 1 – 9 of 9) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DDXJoystick.cxx431 DICONSTANTFORCE constantForce; in ffRumble() local
441 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * combined); in ffRumble()
482 effect.lpvTypeSpecificParams = &constantForce; in ffRumble()
522 DICONSTANTFORCE constantForce; in ffDirectionalConstant() local
524 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * strength); in ffDirectionalConstant()
568 effect.lpvTypeSpecificParams = &constantForce; in ffDirectionalConstant()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DDXJoystick.cxx431 DICONSTANTFORCE constantForce; in ffRumble() local
441 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * combined); in ffRumble()
482 effect.lpvTypeSpecificParams = &constantForce; in ffRumble()
522 DICONSTANTFORCE constantForce; in ffDirectionalConstant() local
524 constantForce.lMagnitude = (LONG)(DI_FFNOMINALMAX * strength); in ffDirectionalConstant()
568 effect.lpvTypeSpecificParams = &constantForce; in ffDirectionalConstant()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DParticleEmitter.cpp195 const Vector3& constantForce = effect_->GetConstantForce(); in Update() local
196 if (constantForce != Vector3::ZERO) in Update()
201 particle.velocity_ += lastTimeStep_ * constantForce; in Update()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/
H A DTestForces.cpp115 Force::ConstantForce constantForce(forces, body1, Vec3(0), Vec3(1, 2, 3)); in testStandardForces() local
152 verifyForces(constantForce, state, bodyForces, particleForces, mobilityForces); in testStandardForces()
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/
H A DEditorParticleEffect.as321 Vector3 v = editParticleEffect.constantForce;
324 editParticleEffect.constantForce = Vector3(element.text.ToFloat(), v.y, v.z);
327 editParticleEffect.constantForce = Vector3(v.x, element.text.ToFloat(), v.z);
330 editParticleEffect.constantForce = Vector3(v.x, v.y, element.text.ToFloat());
1423 …>(particleEffectWindow.GetChild("ConstantForceX", true)).text = editParticleEffect.constantForce.x;
1424 …>(particleEffectWindow.GetChild("ConstantForceY", true)).text = editParticleEffect.constantForce.y;
1425 …>(particleEffectWindow.GetChild("ConstantForceZ", true)).text = editParticleEffect.constantForce.z;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Graphics/
H A DParticleEffect.pkg128 tolua_property__get_set const Vector3& constantForce;
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h8353 Vector3 constantForce; variable
H A DLuaScriptAPI.dox4517 - const Vector3& constantForce
H A DScriptAPI.dox10002 - Vector3 constantForce