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Searched refs:constantLight (Results 1 – 25 of 79) sorted by relevance

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/dports/games/gtkradiant/gtkradiant_gamepacks/jk2.game/base/
H A Dmp_entities.def397 "color" constantLight color
398 "light" constantLight radius
415 "color" constantLight color
437 "color" constantLight color
463 "color" constantLight color
471 "color" constantLight color
484 "color" constantLight color
496 "color" constantLight color
509 "color" constantLight color
550 "color" constantLight color
[all …]
H A Dsp_entities.def277 "color" constantLight color
278 "light" constantLight radius
820 "color" constantLight color
840 "color" constantLight color
858 "color" constantLight color
894 "color" constantLight color
914 "color" constantLight color
933 "color" constantLight color
948 "color" constantLight color
965 "color" constantLight color
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/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/
H A Dhm_entities.def229 "color" constantLight color
230 "light" constantLight radius
441 "color" constantLight color
456 "color" constantLight color
472 "color" constantLight color
494 "color" constantLight color
502 "color" constantLight color
512 "color" constantLight color
528 "color" constantLight color
542 "color" constantLight color
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/dports/games/gtkradiant/gtkradiant_gamepacks/et.game/etmain/
H A Det_entities.def293 "color" constantLight color
294 "light" constantLight radius
321 "color" constantLight color
322 "light" constantLight radius
351 "color" constantLight color
352 "light" constantLight radius
365 "color" constantLight color
366 "light" constantLight radius
385 "color" constantLight color
400 "color" constantLight color
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_ents.c239 if ( cent->currentState.constantLight ) in CG_EntityEffects()
244 cl = cent->currentState.constantLight; in CG_EntityEffects()
814 if( es->constantLight <= 0 ) in CG_Lev2ZapChain()
818 target = &cg_entities[ es->constantLight ]; in CG_Lev2ZapChain()
/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/warsow.game/basewsw/
H A Dentities.def660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
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/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/warsow.game/basewsw/
H A Dentities.def660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
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/dports/games/netradiant/UnvanquishedPack/unvanquished.game/main/
H A Dentities.def102 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
104 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
152 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
154 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
208 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
269 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
332 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
437 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
481 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
540 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
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/dports/games/netradiant/TremulousPack/trem.game/base/
H A Dentities.def99 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
101 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
149 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
151 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
205 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
266 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
329 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
434 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
478 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
537 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
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/dports/games/gtkradiant/gtkradiant_gamepacks/wolf.game/main/
H A Dwolf_entities.def1038 "color" constantLight color
1039 "light" constantLight radius
1052 "color" constantLight color
1053 "light" constantLight radius
1079 "color" constantLight color
1080 "light" constantLight radius
1099 "color" constantLight color
1100 "light" constantLight radius
1136 "color" constantLight color
1147 "color" constantLight color
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/dports/games/gtkradiant/gtkradiant_gamepacks/ja.game/base/
H A Dmp_entities.def763 "color" constantLight color
786 "color" constantLight color
804 "color" constantLight color
827 "color" constantLight color
845 "color" constantLight color
890 "color" constantLight color
925 "color" constantLight color
938 "color" constantLight color
981 "color" constantLight color
1012 "color" constantLight color
[all …]
H A Dsp_entities.def312 "color" constantLight color
313 "light" constantLight radius
1089 "color" constantLight color
1110 "color" constantLight color
1129 "color" constantLight color
1166 "color" constantLight color
1188 "color" constantLight color
1209 "color" constantLight color
1225 "color" constantLight color
1243 "color" constantLight color
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/dports/games/netradiant/WarsowPack/warsow.game/basewsw/
H A Dentities.def660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/misc/
H A Dentities.def97 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
99 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
153 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
155 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe…
215 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
282 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
351 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
462 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
512 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
574 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush…
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_ents.c228 cl = cent->currentState.constantLight; in CG_AddLightstyle()
288 if ( cent->currentState.constantLight ) { in CG_EntityEffects()
297 cl = cent->currentState.constantLight; in CG_EntityEffects()
1002 if ( cg.time - cent->highlightTime > cent->currentState.constantLight ) { in CG_Smoker()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weapons.c623 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon()
629 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon()
634 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon()
1857 float val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_FireWeapon()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_target.c827 ent->nextthink = level.time + ent->s.constantLight; in smoke_think()
940 ent->s.constantLight = ent->delay; in SP_target_smoke()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c142 if ( cent->currentState.constantLight ) { in CG_EntityEffects()
146 cl = cent->currentState.constantLight; in CG_EntityEffects()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c142 if ( cent->currentState.constantLight ) { in CG_EntityEffects()
146 cl = cent->currentState.constantLight; in CG_EntityEffects()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c142 if ( cent->currentState.constantLight ) { in CG_EntityEffects()
146 cl = cent->currentState.constantLight; in CG_EntityEffects()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c142 if ( cent->currentState.constantLight ) { in CG_EntityEffects()
146 cl = cent->currentState.constantLight; in CG_EntityEffects()
/dports/games/gtkradiant/gtkradiant_gamepacks/sof2.game/base/
H A Dsp_entities.def343 "color" constantLight color
345 "light" constantLight radius
370 "color" constantLight color
372 "light" constantLight radius
389 "color" constantLight color
390 "light" constantLight radius
/dports/games/gtkradiant/gtkradiant_gamepacks/q3.game/baseq3/
H A Dentities.def248 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
249 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
282 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
283 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
317 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
318 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
374 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
404 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
437 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
467 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
[all …]
/dports/games/netradiant/OpenArenaPack/oa.game/baseoa/
H A Dentities.def248 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
249 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
282 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
283 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
317 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
318 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush…
374 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
404 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
437 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
467 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus…
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_breakable.cpp309 ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); in InitBBrush()
1337 ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); in SP_misc_model_breakable()

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