/dports/games/gtkradiant/gtkradiant_gamepacks/jk2.game/base/ |
H A D | mp_entities.def | 397 "color" constantLight color 398 "light" constantLight radius 415 "color" constantLight color 437 "color" constantLight color 463 "color" constantLight color 471 "color" constantLight color 484 "color" constantLight color 496 "color" constantLight color 509 "color" constantLight color 550 "color" constantLight color [all …]
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H A D | sp_entities.def | 277 "color" constantLight color 278 "light" constantLight radius 820 "color" constantLight color 840 "color" constantLight color 858 "color" constantLight color 894 "color" constantLight color 914 "color" constantLight color 933 "color" constantLight color 948 "color" constantLight color 965 "color" constantLight color [all …]
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/dports/games/gtkradiant/gtkradiant_gamepacks/stvef.game/baseEF/ |
H A D | hm_entities.def | 229 "color" constantLight color 230 "light" constantLight radius 441 "color" constantLight color 456 "color" constantLight color 472 "color" constantLight color 494 "color" constantLight color 502 "color" constantLight color 512 "color" constantLight color 528 "color" constantLight color 542 "color" constantLight color [all …]
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/dports/games/gtkradiant/gtkradiant_gamepacks/et.game/etmain/ |
H A D | et_entities.def | 293 "color" constantLight color 294 "light" constantLight radius 321 "color" constantLight color 322 "light" constantLight radius 351 "color" constantLight color 352 "light" constantLight radius 365 "color" constantLight color 366 "light" constantLight radius 385 "color" constantLight color 400 "color" constantLight color [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_ents.c | 239 if ( cent->currentState.constantLight ) in CG_EntityEffects() 244 cl = cent->currentState.constantLight; in CG_EntityEffects() 814 if( es->constantLight <= 0 ) in CG_Lev2ZapChain() 818 target = &cg_entities[ es->constantLight ]; in CG_Lev2ZapChain()
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/dports/games/nexuiz/Nexuiz/extra/netradiant-1.5.0-svn389-win32/warsow.game/basewsw/ |
H A D | entities.def | 660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… [all …]
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/dports/games/nexuiz/Nexuiz/extra/NetRadiant-1.5.0-svn389-osxintel.app/Contents/MacOS/install/warsow.game/basewsw/ |
H A D | entities.def | 660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… [all …]
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/dports/games/netradiant/UnvanquishedPack/unvanquished.game/main/ |
H A D | entities.def | 102 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 104 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 152 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 154 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 208 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 269 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 332 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 437 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 481 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 540 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… [all …]
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/dports/games/netradiant/TremulousPack/trem.game/base/ |
H A D | entities.def | 99 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 101 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 149 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 151 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 205 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 266 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 329 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 434 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 478 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 537 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… [all …]
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/dports/games/gtkradiant/gtkradiant_gamepacks/wolf.game/main/ |
H A D | wolf_entities.def | 1038 "color" constantLight color 1039 "light" constantLight radius 1052 "color" constantLight color 1053 "light" constantLight radius 1079 "color" constantLight color 1080 "light" constantLight radius 1099 "color" constantLight color 1100 "light" constantLight radius 1136 "color" constantLight color 1147 "color" constantLight color [all …]
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/dports/games/gtkradiant/gtkradiant_gamepacks/ja.game/base/ |
H A D | mp_entities.def | 763 "color" constantLight color 786 "color" constantLight color 804 "color" constantLight color 827 "color" constantLight color 845 "color" constantLight color 890 "color" constantLight color 925 "color" constantLight color 938 "color" constantLight color 981 "color" constantLight color 1012 "color" constantLight color [all …]
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H A D | sp_entities.def | 312 "color" constantLight color 313 "light" constantLight radius 1089 "color" constantLight color 1110 "color" constantLight color 1129 "color" constantLight color 1166 "color" constantLight color 1188 "color" constantLight color 1209 "color" constantLight color 1225 "color" constantLight color 1243 "color" constantLight color [all …]
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/dports/games/netradiant/WarsowPack/warsow.game/basewsw/ |
H A D | entities.def | 660 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 685 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 715 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 744 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 768 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 797 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 827 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 859 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 917 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 958 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/misc/ |
H A D | entities.def | 97 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 99 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 153 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 155 color: constantLight color of .md3 model included with entity. Has no effect on the entity's brushe… 215 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 282 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 351 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 462 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 512 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… 574 light: constantLight radius of .md3 model included with entity. Has no effect on the entity's brush… [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_ents.c | 228 cl = cent->currentState.constantLight; in CG_AddLightstyle() 288 if ( cent->currentState.constantLight ) { in CG_EntityEffects() 297 cl = cent->currentState.constantLight; in CG_EntityEffects() 1002 if ( cg.time - cent->highlightTime > cent->currentState.constantLight ) { in CG_Smoker()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_weapons.c | 623 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon() 629 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon() 634 val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_AddPlayerWeapon() 1857 float val = ( cg.time - cent->currentState.constantLight ) * 0.001f; in CG_FireWeapon()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_target.c | 827 ent->nextthink = level.time + ent->s.constantLight; in smoke_think() 940 ent->s.constantLight = ent->delay; in SP_target_smoke()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 142 if ( cent->currentState.constantLight ) { in CG_EntityEffects() 146 cl = cent->currentState.constantLight; in CG_EntityEffects()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 142 if ( cent->currentState.constantLight ) { in CG_EntityEffects() 146 cl = cent->currentState.constantLight; in CG_EntityEffects()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 142 if ( cent->currentState.constantLight ) { in CG_EntityEffects() 146 cl = cent->currentState.constantLight; in CG_EntityEffects()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 142 if ( cent->currentState.constantLight ) { in CG_EntityEffects() 146 cl = cent->currentState.constantLight; in CG_EntityEffects()
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/dports/games/gtkradiant/gtkradiant_gamepacks/sof2.game/base/ |
H A D | sp_entities.def | 343 "color" constantLight color 345 "light" constantLight radius 370 "color" constantLight color 372 "light" constantLight radius 389 "color" constantLight color 390 "light" constantLight radius
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/dports/games/gtkradiant/gtkradiant_gamepacks/q3.game/baseq3/ |
H A D | entities.def | 248 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 249 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 282 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 283 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 317 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 318 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 374 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 404 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 437 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 467 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… [all …]
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/dports/games/netradiant/OpenArenaPack/oa.game/baseoa/ |
H A D | entities.def | 248 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 249 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 282 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 283 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 317 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 318 color : constantLight color of .md3 model included with entity. Has no effect on the entity's brush… 374 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 404 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 437 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… 467 light : constantLight radius of .md3 model included with entity. Has no effect on the entity's brus… [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_breakable.cpp | 309 ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); in InitBBrush() 1337 ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 ); in SP_misc_model_breakable()
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