Searched refs:constraint_distance (Results 1 – 2 of 2) sorted by relevance
460 real constraint_distance; in vec_shakef() local492 constraint_distance = L1 * ip[type].constr.dA + lambda * ip[type].constr.dB; in vec_shakef()496 constraint_distance = ip[type].constr.dA; in vec_shakef()498 constraint_distance_squared[ll] = gmx::square(constraint_distance); in vec_shakef()587 constraint_distance = L1 * ip[type].constr.dA + lambda * ip[type].constr.dB; in vec_shakef()591 constraint_distance = ip[type].constr.dA; in vec_shakef()593 scaled_lagrange_multiplier[ll] *= constraint_distance; in vec_shakef()
805 const float constraint_distance = constraint->length + in cloth_brush_satisfy_constraints() local813 (1.0f - (constraint_distance / current_distance))); in cloth_brush_satisfy_constraints()