Searched refs:constructionInProgress (Results 1 – 1 of 1) sorted by relevance
44 …onnectionNeeded( const Castle & castle, const uint32_t buildId, const bool constructionInProgress ) in isBuildingConnectionNeeded() argument51 if ( constructionInProgress ) { in isBuildingConnectionNeeded()74 const bool constructionInProgress = alpha < 255; in redrawBuildingConnection() local81 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_SPEC ) … in redrawBuildingConnection()85 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_MAGEGUI… in redrawBuildingConnection()95 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_THIEVES… in redrawBuildingConnection()99 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( DWELLING_MONS… in redrawBuildingConnection()109 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_CASTLE … in redrawBuildingConnection()113 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_CAPTAIN… in redrawBuildingConnection()