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Searched refs:constructionInProgress (Results 1 – 1 of 1) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_building.cpp44 …onnectionNeeded( const Castle & castle, const uint32_t buildId, const bool constructionInProgress ) in isBuildingConnectionNeeded() argument
51 if ( constructionInProgress ) { in isBuildingConnectionNeeded()
74 const bool constructionInProgress = alpha < 255; in redrawBuildingConnection() local
81 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_SPEC ) … in redrawBuildingConnection()
85 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_MAGEGUI… in redrawBuildingConnection()
95 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_THIEVES… in redrawBuildingConnection()
99 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( DWELLING_MONS… in redrawBuildingConnection()
109 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_CASTLE … in redrawBuildingConnection()
113 …if ( ( !constructionInProgress && !castle.isBuild( buildId ) ) || ( !castle.isBuild( BUILD_CAPTAIN… in redrawBuildingConnection()