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Searched refs:contactManifoldsIndex (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/
H A DContactPair.h72 uint contactManifoldsIndex; member
96 …isAlreadyInIsland(false), contactPairIndex(contactPairIndex), contactManifoldsIndex(0), nbContactM… in ContactPair()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DCollisionDetectionSystem.cpp722 contactPair.contactManifoldsIndex = mCurrentContactManifolds->size(); in createContacts()
812 contactPair.contactManifoldsIndex = contactManifolds.size(); in createSnapshotContacts()
869 const uint contactManifoldsIndex = currentContactPair.contactManifoldsIndex; in initContactsWithPreviousOnes() local
873 … for (uint m=contactManifoldsIndex; m < contactManifoldsIndex + nbContactManifolds; m++) { in initContactsWithPreviousOnes()
882 const uint previousContactManifoldIndex = previousContactPair.contactManifoldsIndex; in initContactsWithPreviousOnes()
H A DContactSolverSystem.cpp120 uint contactManifoldsIndex = mIslands.contactManifoldsIndices[islandIndex]; in initializeForIsland() local
122 for (uint m=contactManifoldsIndex; m < contactManifoldsIndex + nbContactManifolds; m++) { in initializeForIsland()