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Searched refs:contactPosWorld (Results 1 – 17 of 17) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp491 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
493 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
494 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp493 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
495 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
496 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp502 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp502 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/
H A DbtRaycastVehicle.cpp501 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
503 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction()
504 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKart.cpp677 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local
679 btVector3 rel_pos1 = contactPosWorld in calcRollingFriction()
681 btVector3 rel_pos2 = contactPosWorld in calcRollingFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dvehicle_body.cpp675 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local
677 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction()
680 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.cpp611 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local
613 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction()
616 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dvehicle_body.cpp611 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local
613 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction()
616 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dvehicle_body.cpp675 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local
677 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction()
680 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
/dports/devel/bullet/bullet3-3.21/examples/VoronoiFracture/
H A DVoronoiFractureDemo.cpp159 btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA; in attachFixedConstraints() local
162 globalFrame.setOrigin(contactPosWorld); in attachFixedConstraints()
/dports/devel/py-bullet3/bullet3-3.21/examples/VoronoiFracture/
H A DVoronoiFractureDemo.cpp159 btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA; in attachFixedConstraints() local
162 globalFrame.setOrigin(contactPosWorld); in attachFixedConstraints()