/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 491 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 493 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 494 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 493 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 495 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 496 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 502 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 502 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 504 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 505 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 466 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 468 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 469 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Vehicle/ |
H A D | btRaycastVehicle.cpp | 501 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 503 btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition(); in calcRollingFriction() 504 btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition(); in calcRollingFriction()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKart.cpp | 677 const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld; in calcRollingFriction() local 679 btVector3 rel_pos1 = contactPosWorld in calcRollingFriction() 681 btVector3 rel_pos2 = contactPosWorld in calcRollingFriction()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 675 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local 677 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction() 680 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.cpp | 611 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local 613 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction() 616 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | vehicle_body.cpp | 611 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local 613 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction() 616 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | vehicle_body.cpp | 675 const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; in _calc_rolling_friction() local 677 Vector3 rel_pos1 = contactPosWorld - contactPoint.m_s->get_transform().origin; in _calc_rolling_friction() 680 rel_pos2 = contactPosWorld - contactPoint.m_body1->get_global_transform().origin; in _calc_rolling_friction()
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/dports/devel/bullet/bullet3-3.21/examples/VoronoiFracture/ |
H A D | VoronoiFractureDemo.cpp | 159 btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA; in attachFixedConstraints() local 162 globalFrame.setOrigin(contactPosWorld); in attachFixedConstraints()
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/dports/devel/py-bullet3/bullet3-3.21/examples/VoronoiFracture/ |
H A D | VoronoiFractureDemo.cpp | 159 btVector3 contactPosWorld = manifold->getContactPoint(minIndex).m_positionWorldOnA; in attachFixedConstraints() local 162 globalFrame.setOrigin(contactPosWorld); in attachFixedConstraints()
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