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Searched refs:contacts1 (Results 1 – 14 of 14) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp135 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
137 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); in find_triangle_collision_clip_method()
149 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
151 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
179 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp135 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
137 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); in find_triangle_collision_clip_method()
149 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
151 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
179 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp135 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
137 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); in find_triangle_collision_clip_method()
149 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
151 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
179 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp135 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
137 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); in find_triangle_collision_clip_method()
149 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
151 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
179 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp129 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
131 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
141 contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count); in find_triangle_collision_clip_method()
142 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
144 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
162 if (contacts2.m_penetration_depth < contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
168 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/
H A DbtTriangleShapeEx.cpp135 GIM_TRIANGLE_CONTACT contacts1; in find_triangle_collision_clip_method() local
137 contacts1.m_separating_normal = m_plane; in find_triangle_collision_clip_method()
148 contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); in find_triangle_collision_clip_method()
149 if (contacts1.m_point_count == 0) return false; // too far in find_triangle_collision_clip_method()
151 contacts1.m_separating_normal *= -1.f; in find_triangle_collision_clip_method()
173 if (contacts2.m_penetration_depth<contacts1.m_penetration_depth) in find_triangle_collision_clip_method()
179 contacts.copy_from(contacts1); in find_triangle_collision_clip_method()
/dports/textproc/uncrustify/uncrustify-uncrustify-0.74.0/tests/expected/oc/
H A D50805-issue_2724.m7 [[SectionModel mesg] resultsWithContacts1:contacts1],
/dports/textproc/uncrustify/uncrustify-uncrustify-0.74.0/tests/input/oc/
H A Dissue_2724.m7 [[SectionModel mesg] resultsWithContacts1: contacts1],