/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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H A D | Clear11.cpp | 144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local 150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout() 151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout() 173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout() 180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout() 198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument 95 ANGLE_TRY(flush(context11, true)); in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() argument 149 return flush(context11, false); in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() argument 156 ANGLE_TRY(flush(context11, false)); in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument 203 ANGLE_TRY(testQuery(context11, query)); in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument 272 ANGLE_TRY_HR(context11, beginRes, in testQuery() [all …]
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H A D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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H A D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources() 89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources() 99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources() 103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources() 107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources() 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local 241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap() 243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap() 245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
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H A D | Query11.h | 37 angle::Result pause(Context11 *context11); 38 angle::Result resume(Context11 *context11); 54 angle::Result flush(Context11 *context11, bool force); 55 angle::Result testQuery(Context11 *context11, QueryState *queryState); 58 angle::Result getResultBase(Context11 *context11, T *params);
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