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Searched refs:context11 (Results 1 – 25 of 137) sorted by relevance

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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
H A DClear11.cpp144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local
150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout()
151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout()
173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout()
180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout()
181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout()
190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DQuery11.cpp92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() argument
95 ANGLE_TRY(flush(context11, true)); in getResultBase()
130 angle::Result Query11::pause(Context11 *context11) in pause() argument
149 return flush(context11, false); in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume() argument
156 ANGLE_TRY(flush(context11, false)); in resume()
195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() argument
203 ANGLE_TRY(testQuery(context11, query)); in flush()
217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery() argument
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
[all …]
H A DIndexBuffer11.cpp72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local
73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
H A DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local
71 ANGLE_TRY(mRenderer->allocateResource(context11, rasterDesc, &mCopyRasterizerState)); in loadResources()
89 ANGLE_TRY(mRenderer->allocateResource(context11, depthStencilDesc, &mCopyDepthStencilState)); in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()
103 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_VS_BufferToTexture), in loadResources()
107 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_GS_BufferToTexture), in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
241 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4F), in buildShaderMap()
243 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4I), in buildShaderMap()
245 ANGLE_TRY(mRenderer->allocateResource(context11, ShaderData(g_PS_BufferToTexture_4UI), in buildShaderMap()
H A DQuery11.h37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);

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